malfuriongg Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (5, -24, D:1) a +0 ring mail (7, -27, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (13, -6, D:1) a bat corpse (skeletalised by now) (14, -23, D:1) a +0 leather armour (15, -28, D:1) 6 poisoned darts (23, -9, D:1) a +1 whip of electrocution a kobold corpse (skeletalised by now) (24, -11, D:1) a +0 leather armour (26, -10, D:1) a hobgoblin skeleton (26, 2, D:1) a +0 short sword (29, 3, D:1) a +0 dagger (31, 6, D:1) a +0 flail (32, 1, D:1) a +0 club 5 stones (35, -2, D:1) a +0 dagger (40, -34, D:1) a +0 chain mail (41, -27, D:1) a rat skeleton (44, -31, D:1) a frilled lizard skeleton (47, -31, D:1) a +0 club (55, -14, D:1) a ball python corpse (skeletalised by now) (57, -37, D:1) a +0 falchion Level 2 of the Dungeon [Shop] Xechoer's Weapon Shop a +0 quarterstaff (50 gold) a +0 hand axe (30 gold) a +0 whip (25 gold) a +0 short sword (30 gold) 4 boomerangs (80 gold) a +2 sling of freezing (147 gold) a +0 quarterstaff (50 gold) (14, -16, D:2) a rat corpse (skeletalised by now) (16, -1, D:2) a +0 whip (19, -9, D:2) a +0 club a goblin corpse (skeletalised by now) (23, -1, D:2) a +0 dagger 2 stones (25, 4, D:2) a +0 whip 3 stones (31, 9, D:2) a +0 dagger (35, -6, D:2) a +0 leather armour (35, -5, D:2) a hobgoblin skeleton (37, -8, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (45, -10, D:2) a +0 short sword (51, -11, D:2) a bat corpse (skeletalised by now) (51, 2, D:2) a frilled lizard corpse (skeletalised by now) (52, -21, D:2) a +0 vampiric whip 3 stones a kobold corpse (skeletalised by now) (54, -15, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the earth staff of Upheaval {rElec rPois Earth} (4320 gold) [staff of earth] rElec: It insulates you from electricity. rPois: It protects you from poison. Earth: It increases the power of your Earth spells. the death talisman of Onueg {-Tele rC++ Int+3 Dex+8} (22440 gold) [talisman of death] -Tele: It prevents most forms of teleportation. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). the amulet "Uthog" {Spirit *Slow rElec Regen+ Int+3} (4470 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). the +2 robe of Rosheusi {Harm rCorr Str+4 Slay-5} (1090 gold) Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). It cannot be enchanted further. the serpent talisman of Ashenzari's Delight {+Blink} (4500 gold) [serpent talisman] +Blink: It lets you blink. the +9 spear "Soicw" {venom, rPois Stlth+} (6260 gold) rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Mohouse" {Dex+4 SInv} (3040 gold) [ring of see invisible] Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the alchemy staff of Yvics {rPois rC- rN+ Dex+2 Alch} (3340 gold) [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. the +1 whip "Exaco" {vamp, Str+5} (3000 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the +4 mace of the Healing Gods {vamp, ^Fragile rF+ Int+4 Stlth+} (4860 gold) ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 leather armour of the Supporting Gods {Bane +Inv Fly} (3810 gold) Bane: It inflicts you with a random bane when you equip it. +Inv: It lets you turn invisible. Fly: It grants you flight. It cannot be enchanted further. the serpent talisman of Circular Logic {Int+5} (5250 gold) [serpent talisman] Int+5: It affects your intelligence (+5). the +1 robe "Ciosmen" {^Drain rElec rN++ Archmagi} (3880 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +4 ring mail "Coitun" {*Silence rPois MP-9 Str+8} (2750 gold) *Silence: It may silence you when you take damage. rPois: It protects you from poison. MP-9: It affects your magic capacity (-9). Str+8: It affects your strength (+8). It cannot be enchanted further. the +0 ring mail "Mawat" {rElec Int+3} (2430 gold) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the spider talisman "Gyhuox" {*Slow rElec rPois Str+4} (4850 gold) [spider talisman] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). the ring "Foecam" {^Drain AC+4 Dex+6} (5000 gold) [ring of protection] ^Drain: It drains your maximum health when unequipped. AC+4: It affects your AC (+4). Dex+6: It affects your dexterity (+6). the amulet "Jiuff" {RegenMP+ MP+8 Str-3 Dex+3} (5380 gold) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. MP+8: It affects your magic capacity (+8). Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). the necromancy staff of Dageami {rN+ Dex+4 Necro} (4040 gold) [staff of necromancy] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. the +0 leather armour "Poune" {Harm rElec rPois} (2020 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. (0, 0, D:3) a bat corpse (skeletalised by now) (0, 9, D:3) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (1, 3, D:3) a +0 rapier (1, 11, D:3) a bat corpse (skeletalised by now) (3, -9, D:3) a quill talisman (7, -20, D:3) a rat corpse (skeletalised by now) (14, 14, D:3) a frilled lizard skeleton (15, 12, D:3) a +0 falchion (20, 2, D:3) an adder skeleton (21, 4, D:3) a +0 dagger a goblin skeleton (24, -28, D:3) an adder corpse (skeletalised by now) (24, 3, D:3) a +0 whip a +0 flail a gnoll skeleton (26, -19, D:3) a parchment of Fulminant Prism (27, -21, D:3) an adder corpse (skeletalised by now) (28, 1, D:3) a +0 whip a gnoll skeleton (32, -13, D:3) an adder skeleton (33, -9, D:3) a +0 spear (46, -11, D:3) a +0 robe (58, -14, D:3) a +0 sling Level 4 of the Dungeon (7, -6, D:4) a +0 spear