Dungeon Descent DCSS version 0.33.1 (webtiles) character file. Game seed: 8284031451946814421 35 mamamian the Chiller (level 3, -5/30 HPs) Began as a Revenant Ice Elementalist on June 15, 2025. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon on June 18, 2025. The game lasted 00:07:39 (917 turns). mamamian the Chiller (Revenant Ice Elementalist) Turns: 917, Time: 00:07:39 Health: -5/30 AC: 2 Str: 11 XL: 3 Next: 17% Magic: 0/5 EV: 11 Int: 14 God: Gold: 75 SH: 0 Dex: 11 Spells: 4/6 levels left rFire . . . - Claws rCold + . . (no offhand) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... c - amulet of guardian spirit Stlth ++ j - ring of positive energy HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: brilliant, very slightly contaminated A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws a: Enkindle You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 chain mail Jewellery c - an amulet of guardian spirit (worn) j - a ring of positive energy (worn) Scrolls g - 3 scrolls of identify {unknown} Potions e - 3 potions of mutation {unknown} f - a potion of invisibility {unknown} h - 2 potions of might {unknown} Skills: * Level 2.5 Fighting - Level 1.7 Dodging - Level 2.1 Stealth + Level 1.6 Unarmed Combat - Level 2.0 Spellcasting - Level 4.3 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 80% 1d9 4% 1 b - Kinetic Grapnel Frge 8% 1d4 24% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 40% 1d7 12% 3 Ozocubu's Armour Ice 20% N/A 12% 3 Summon Ice Beast Ice/Summ 11% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (lightly wounded, 74% to hit) The kinetic grapnel hits Terence but does no damage. Terence is lightly wounded. You closely miss Terence. Terence is lightly wounded. Terence hits you with a +0 mace! Casting: Kinetic Grapnel (safe; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 24% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (lightly wounded, 74% to hit) You miscast Kinetic Grapnel. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence hits you with a +0 mace! You feel clever all of a sudden. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 24% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (64% to hit) You feel a surge of power! You miscast Kinetic Grapnel. Nothing appears to happen. Terence barely misses you. Magic courses through your body. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 24% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (lightly wounded, 74% to hit) You feel a surge of power! The kinetic grapnel hits Terence but does no damage. Terence is lightly wounded. You scratch Terence. Terence is moderately wounded. Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." .......# ..[...# .....# ....# ...# ..# #B# ## ###### #@# .. ...... ##@# .. ...... ###..# .. ..... #...## .. .....##.### .. ######...#### .. #...........# . #...........# .# #...........# .. #...........# You could see Terence and a giant cockroach. Vanquished Creatures 2 adders (D:2) An endoplasm (D:1) A giant cockroach (D:2) 5 hobgoblins A ball python (D:2) 3 bats A frilled lizard (D:2) 5 goblins A rat (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mamamian the Revenant Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 75 | D:1 | Reached skill level 1 in Fighting 279 | D:1 | Reached XP level 2. HP: 21/23 MP: 3/5 526 | D:2 | Reached skill level 1 in Unarmed Combat 658 | D:2 | Learned a level 1 spell: Kinetic Grapnel 658 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 658 | D:2 | Reached XP level 3. HP: 27/30 MP: 2/5 906 | D:2 | Noticed Terence 917 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_rooms D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.5 Unarmed Combat | 1 | 1.6 Dodging | | 1.7 Stealth | | 2.1 Spellcasting | | 2.0 Ice Magic | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 81 Cast: Freeze || 6 Kinetic Grapnel || 6 Use: Potion || 3 Scroll || 1 Armour: Robe || 57 Dodge: Dodged || 53