Dungeon Crawl Stone Soup version 0.35-a0-336-gd5e08f372d (webtiles) character file. Game seed: 15603491300071840283 21 mangomango the Poker (level 2, 3/24 HPs) Began as a Merfolk Gladiator on May 3, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:01:30 (495 turns). mangomango the Poker (Merfolk Gladiator) Turns: 495, Time: 00:01:31 Health: 3/24 AC: 5 Str: 14 XL: 2 Next: 83% Magic: 2/2 EV: 12 Int: 7 God: Gold: 8 SH: 0 Dex: 15 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) f - +0 cloak {Will+} rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles d - 3 throwing nets (quivered) {!f} e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) f - a +0 cloak of willpower (worn) Scrolls c - a scroll of fear {unknown} d - a scroll of brand weapon {unknown} e - a scroll of vulnerability {unknown} h - a scroll of identify {unknown} Potions f - a potion of curing {unknown} Skills: + Level 3.0 Fighting + Level 5.2 Polearms - Level 2.0 Throwing - Level 4.0 Dodging You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Awaken Armour Erth/Frge 0% N/A 99% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You bump into the rock wall. You bump into the rock wall. The orc barely misses you. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard's wounds heal themselves! You're too confused to move! The orc hits you but does no damage. x2 You're too confused to move! The orc wizard points at you and mumbles some strange words. The magic dart hits you. The orc hits you but does no damage. The orc hits you with a +0 hand axe. You bump into the rock wall. You feel less confused. The orc hits you but does no damage. The orc barely misses you. You barely miss the orc. The orc wizard misses you. The orc barely misses you. The orc misses you. You barely miss the orc. The orc wizard barely misses you. The orc hits you with a +0 hand axe. The orc barely misses you. You hit the orc. The orc is severely wounded. The orc wizard closely misses you. The orc hits you with a +0 hand axe. The orc misses you. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You barely miss the orc. The orc is severely wounded. The orc wizard gestures at you while chanting. The magic dart hits you. The orc closely misses you. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You hit the orc but do no damage. The orc is severely wounded. The orc wizard barely misses you. The orc priest looks encouraged for a moment. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The orc closely misses you. The orc wizard hits you but does no damage. The orc closely misses you. The orc hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... .... ...# ## #.. . .o. #.#o# #.#o###.# #.o@o>.<# ###.##### #.# #.# ##### #.# ### ####...###.#...# #....#.........# ####.##...##......# #....###.##......#.# You could see an orc priest, an orc wizard and 3 orcs. Vanquished Creatures An adder (D:3) An endoplasm (D:3) A ball python (D:1) 6 bats 3 frilled lizards A kobold (D:1) 2 quokkas A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mangomango the Merfolk Gladiator began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 289 | D:2 | Reached XP level 2. HP: 23/23 MP: 2/2 438 | D:3 | Reached skill level 5 in Polearms 495 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic, serial_shops, shop, nicolae_book_shop_shelving, nicolae_shop_flopsided D:2: layout_rooms, ebering_ecumenical_altar_abandoned, uniq_natasha D:3: layout_loops_corners, mainiacjoe_sewer_entry_somewhere_in_here_2, minmay_joined_circles Skill XL: | 1 2 | ---------------+-------+----- Polearms | 5 | 5.2 Fighting | 3 | 3.0 Throwing | | 2.0 Dodging | | 4.0 Action || total ---------------------------++------- Attack: Normal || 63 Melee: Trident || 63 Stab: Sleeping || 2 Armour: Leather armour || 39 Dodge: Dodged || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 497 | 483 | 14 | 0 | 354 | 3 | 165.7 | Dungeon | 497 | 483 | 14 | 0 | 354 | 3 | 165.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 285 daAuts D:3: 163 daAuts D:2: 48 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+