Dungeon Crawl Stone Soup version 0.35-a0-336-gd5e08f372d (webtiles) character file. Game seed: 506156572003447886 153 mangomango the Magician (level 5, 0/36 HPs) Began as a Djinni Conjurer on May 3, 2026. Slain by a scorpion (4 damage) ... on level 4 of the Dungeon. The game lasted 00:03:28 (1343 turns). mangomango the Magician (Djinni Conjurer) Turns: 1343, Time: 00:03:28 Health: 0/36 AC: 2 Str: 6 XL: 5 Next: 61% Gold: 89 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.26/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 89 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} d - a scroll of fog {unknown} e - a scroll of immolation {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of fear {unknown} l - a scroll of identify {unknown} m - a scroll of torment {unknown} Potions f - a potion of invisibility {unknown} k - 2 potions of attraction {unknown} n - 3 potions of curing {unknown} o - a potion of haste {unknown} p - a potion of resistance {unknown} Skills: + Level 0.8 Fighting - Level 2.5 Dodging - Level 1.9 Stealth + Level 4.8 Spellcasting + Level 4.8 Conjurations + Level 4.8 Hexes + Level 4.8 Summonings + Level 4.8 Necromancy + Level 4.8 Translocations + Level 4.8 Forgecraft + Level 4.8 Fire Magic + Level 4.8 Ice Magic + Level 4.8 Air Magic + Level 4.8 Earth Magic + Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Freeze Ice 100% 1d10 1% 1 f - Static Discharge Conj/Air 52% 3-6/arc 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History (Press . to maintain the ray.) The searing ray hits the clockroach. The clockroach is moderately wounded. The clockroach bites you. The clockroach sprays sand from its hourglass at you. The blast of sand hits you! The searing ray hits the clockroach. The clockroach is almost dead. The scorpion closely misses you. The searing ray hits the clockroach. You kill the clockroach! You finish channelling your searing ray. The scorpion barely misses you. You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) The scorpion stings you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (79% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion! The scorpion is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. You die... #### #........#+### #.....#.##.. ...# #............###.#....<.... ...# ######.......'.........###. ...# #.......####.#....# ...### #.......# #......# .....# ####..### ##....... .....# #######.############## .....# .......=....... ##...# ..####.@..#...# #...# #s†..# .# #...# #)...# #...# ..$.## ##### .#../# ..#...# .. #..## .## #..# You could see a scorpion. Vanquished Creatures A bombardier beetle (D:4) A hound (D:4) A jelly (D:4) A clockroach (D:4) A ribbon worm (D:3) An orc (D:3) An endoplasm (D:1) 6 hobgoblins 4 jackals (D:1) A quokka (D:2) 5 ball pythons 4 bats 2 frilled lizards 6 goblins 3 kobolds 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mangomango the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mangomango set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 145 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 484 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 484 | D:1 | Learned a level 1 spell: Freeze 1033 | D:4 | Reached XP level 4. HP: 26/31 MP: 0/0 1306 | D:4 | Reached XP level 5. HP: 33/36 MP: 0/0 1306 | D:4 | Learned a level 2 spell: Static Discharge 1343 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, serial_corexii_hall, corexii_hall_statues_deadend, chequers_hall_statues_corner_a, corexii_hall_statues_i, corexii_hall_statues_deadend, chequers_serial_rivers_micro_c, kennysheep_another_room, minmay_misc_feat_rugged, minmay_misc_feat_x D:2: layout_rooms, hellmonk_ecumenical_altar_heavens_door, basic_altar, uniq_jessica D:3: layout_basic, wad_orctagon, uniq_terence D:4: minmay_recursive_quarters, layout_basic, amcnicky_altar_gilded Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Fighting | | 0.8 Dodging | | 2.5 Stealth | | 1.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 31 | || 31 Searing Ray | 18 | 8 || 26 Armour: Robe | 9 | 5 || 14 Dodge: Dodged | 9 | 3 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1345 | 1258 | 87 | 0 | 1066 | 4 | 336.2 | Dungeon | 1345 | 1258 | 87 | 0 | 1066 | 4 | 336.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 505 daAuts D:3: 423 daAuts D:4: 268 daAuts D:2: 149 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+