Dungeon Crawl Stone Soup version 0.35-a0-995-g32aa59703e (webtiles) character file. Game seed: 1538212872081579447 29 mani the Apothecary (level 3, 26/26 HPs) Began as a Demonspawn Alchemist on Sept 6, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:01:03 (1519 turns). mani the Apothecary (Demonspawn Alchemist) Turns: 1519, Time: 00:01:04 Health: 26/26 AC: 3 Str: 8 XL: 3 Next: 1% Magic: 3/6 EV: 11 Int: 17 God: Gold: 97 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, sturdy frame 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Missiles c - 4 javelins Armour a - a +1 robe (worn) Jewellery d - a ring of see invisible Scrolls c - a scroll of teleportation {unknown} d - a scroll of brand weapon {unknown} a - a scroll of enchant armour h - a scroll of vulnerability {unknown} j - a scroll of identify {unknown} k - a scroll of poison {unknown} Potions g - 2 potions of magic {!q!q} f - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting - Level 1.0 Conjurations + Level 3.5 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 32% 1d2 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 18% 2d6 11% 2 Sublimation of Blood Necr 2% N/A 28% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Your movements are slightly less encumbered by armour. (ER -2) Message History Press: ? - help, Dir - move target Aim: a bat Poisonous fumes billow around the bat! The bat is poisoned. You kill the bat! Your magical contamination has completely faded away. c - 4 javelins You now have 79 gold pieces (gained 18). You now have 87 gold pieces (gained 8). You now have 97 gold pieces (gained 10). Found a stone staircase leading down. d - a ring of see invisible You encounter a quokka. Found a stone staircase leading down. A quokka is nearby! A quokka is nearby! A quokka is nearby! The quokka bites you. You take 1 damage, and have 20/21 hp. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: a quokka Poisonous fumes billow around the quokka! The quokka is poisoned. The quokka bites you but does no damage. Casting: Poisonous Vapours (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 11% risk of failure) Press: ? - help, Dir - move target Aim: a quokka (severely wounded, poisoned) Poisonous fumes billow around the quokka! The quokka looks even sicker. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.##......... ##.####.##.#.###### ...........#.# ##.####.####.# # #. #.# ... #.####.###.# #.# ...#.....# #.# ###.##.####..# #.# #......@.....# #.# #.#....####..# #.... ...# #.### ##..# # #..# #... ##.#. .>. There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 quokkas 3 ball pythons (D:1) 4 bats 4 frilled lizards (D:1) 6 goblins 4 kobolds (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mani the Demonspawn Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 367 | D:1 | Reached skill level 1 in Fighting 373 | D:1 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [demonic ancestry] 373 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/5 531 | D:1 | Found Hoeca's Weapon Shoppe. 1519 | D:2 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 1519 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1519 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic, serial_shops, shop, serial_glass, glass_columns_b, glass_columns_c D:2: layout_basic, chequers_serial_rivers_marsh Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Conjurations | | 1.0 Alchemy | | 3.5 Action || total ---------------------------++------- Attack: Normal || 53 Melee: Short sword || 53 Cast: Poisonous Vapours || 27 Read: Enchant armour || 1 Stab: Sleeping || 5 Armour: Robe || 34 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1519 | 1475 | 44 | 0 | 1257 | 2 | 759.5 | Dungeon | 1519 | 1475 | 44 | 0 | 1257 | 2 | 759.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1208 daAuts D:2: 310 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+