mearyne Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (3, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (7, 13, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (8, 21, D:1) a +0 robe (10, 5, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (12, 9, D:1) a +0 dagger 5 stones a kobold skeleton (13, 9, D:1) a +0 short sword (19, 25, D:1) a +0 dagger 3 stones (20, 11, D:1) a +0 robe (21, 21, D:1) a hobgoblin skeleton (22, 18, D:1) a +0 dagger (22, 21, D:1) a +0 club (23, -3, D:1) a +0 club (23, 0, D:1) a jackal corpse (skeletalised by now) (24, -1, D:1) a jackal corpse (skeletalised by now) (27, -5, D:1) a +0 club a bat corpse (skeletalised by now) (31, 21, D:1) a +0 club (32, 24, D:1) a ball python skeleton (33, 10, D:1) a +0 chain mail (35, 27, D:1) a +0 chain mail (37, 22, D:1) a +0 dagger a kobold skeleton (37, 26, D:1) a quokka skeleton (38, -5, D:1) a +0 dagger a kobold corpse (skeletalised by now) (40, 10, D:1) a bat corpse (skeletalised by now) (43, 7, D:1) a ball python corpse (skeletalised by now) (48, 16, D:1) a +0 club a rat corpse (skeletalised by now) (49, 33, D:1) a +0 short sword Level 2 of the Dungeon (4, -24, D:2) a bat corpse (skeletalised by now) (5, -47, D:2) a +0 dagger 5 stones a kobold skeleton (9, -28, D:2) a +0 club (24, -10, D:2) a +0 hand axe (33, -13, D:2) an adder skeleton (36, -26, D:2) a +0 short sword (41, -42, D:2) a +2 ring mail of fire resistance (47, -28, D:2) a +0 club a goblin corpse (skeletalised by now) (47, -15, D:2) a +0 club a goblin skeleton (48, -49, D:2) a +0 rapier (50, -44, D:2) a quokka corpse (skeletalised by now) (50, -35, D:2) a +0 whip (54, -14, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (2, -12, D:3) a +0 dagger a goblin corpse (skeletalised by now) (2, 5, D:3) a +0 whip (8, 17, D:3) a +0 short sword 5 stones (9, 17, D:3) 3 boomerangs (14, -2, D:3) 5 large rocks (15, 22, D:3) the +2 chain mail of Beyond {rC- Str+8} rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). It cannot be enchanted further. (17, 8, D:3) a +2 whip of electrocution a kobold skeleton (20, 4, D:3) a frilled lizard skeleton (27, 16, D:3) a +2 dagger of venom a goblin corpse (skeletalised by now) (28, 28, D:3) a +0 club 3 stones a kobold skeleton (34, 17, D:3) an adder corpse (skeletalised by now) (52, 13, D:3) a +0 robe Level 4 of the Dungeon (12, 15, D:4) a +0 dagger (18, 1, D:4) a +0 dagger (18, 2, D:4) a +0 dagger (19, 1, D:4) a +0 dagger (19, 2, D:4) a +1 falchion of protection a +0 animal skin a +0 helmet (20, -1, D:4) a +0 club (20, 0, D:4) a +0 whip a +0 club a +0 club a +0 dagger a +0 club (20, 1, D:4) a +0 dagger a +0 sling (21, 0, D:4) a +0 club (21, 1, D:4) a +0 dagger 5 stones (24, -1, D:4) a +0 ring mail (29, 11, D:4) a +0 leather armour (33, 0, D:4) a +0 dagger (33, 18, D:4) a +0 short sword (36, -13, D:4) a +0 dagger (38, 19, D:4) a +0 leather armour a +0 flail an orc skeleton (45, -5, D:4) a +0 shortbow (48, 9, D:4) a +0 dagger Level 5 of the Dungeon (4, -46, D:5) a +4 rapier of venom a +0 leather armour (26, -27, D:5) a staff of fire (38, -35, D:5) a +0 club (38, -34, D:5) a +0 club (43, 13, D:5) a +0 plate armour (48, 7, D:5) a +0 short sword a +0 leather armour (49, 5, D:5) a +0 dagger a +0 robe (55, 8, D:5) a +2 whip of flaming a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 mace a +0 scale mail (2, -1, D:6) a +0 short sword (2, 0, D:6) a +3 trident of draining (still there?) a +2 robe of willpower (still there?) an orb of mesmerism (still there?) the Ecumenical Temple