Dungeon Crawl Stone Soup version 0.35-a0-290-g6208fce011 (webtiles) character file. Game seed: 6065360883972518596 21354 mearyne the Destroyer (level 12, -6/92 HPs) Began as a Gnoll Conjurer on Apr 18, 2026. Was a Priest of Vehumet. Mangled by a spriggan rider ... wielding a +0 spear (17 damage) ... on level 5 of the Lair of Beasts. The game lasted 00:30:48 (16632 turns). mearyne the Destroyer (Gnoll Conjurer) Turns: 16632, Time: 00:30:49 Health: -6/92 AC: 7 Str: 4 XL: 12 Next: 89% Magic: 16/31 EV: 13 Int: 27 God: Vehumet [***...] Gold: 845 SH: 0 Dex: 11 Spells: 3/29 levels left rFire . . . (100%) d - +3 dagger (venom) rCold + . . (50%) (no offhand) rNeg . . . (100%) h - +2 leather armour {rPois} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++++ j - ring "Myosm" {^Drain Wiz Dex+4} HPRegen 0.35/turn p - ring "Jant" {rC+ MP+6 Str-3 Int+6 Dex-5} MPRegen 0.22/turn %: wizardry (x1) @: no status effects A: fangs 1, treasure sense, distributed training a: Renounce Religion (0%) You were on level 5 of the Lair of Beasts. You worshipped Vehumet. Vehumet was most pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You collected 845 gold pieces. Inventory: Hand Weapons d - a +3 dagger of venom (weapon) k - a +0 orcbow q - a +0 shortbow of flaming Missiles e - 32 poisoned darts Armour c - a +0 pair of gloves (worn) f - an orb of energy h - a +2 leather armour of poison resistance (worn) i - a +0 tower shield s - a +0 helmet of light Magical Staves n - a staff of air Jewellery g - a +5 ring of evasion j - the ring "Myosm" (worn) {^Drain Wiz Dex+4} (You found it on level 7 of the Dungeon) [ring of wizardry] ^Drain: It drains your maximum health when unequipped. Wiz: It increases the success rate of your magical spells. Dex+4: It affects your dexterity (+4). m - an amulet of guardian spirit o - a ring of protection from cold p - the ring "Jant" (worn) {rC+ MP+6 Str-3 Int+6 Dex-5} (You found it on level 3 of the Lair of Beasts) [ring of protection from cold] rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). r - a +4 ring of slaying Talismans b - an inkwell talisman l - an inkwell talisman Wands a - a wand of flame (1) c - a wand of roots (3) f - a wand of mindburst (9) e - a wand of paralysis (2) Scrolls g - 2 scrolls of fog V - 4 scrolls of vulnerability f - a scroll of fear t - 6 scrolls of teleportation b - 2 scrolls of blinking a - 2 scrolls of enchant armour p - 2 scrolls of poison w - 3 scrolls of enchant weapon N - 4 scrolls of noise x - 5 scrolls of amnesia S - 5 scrolls of silence r - 3 scrolls of revelation T - a scroll of torment Potions c - 8 potions of curing b - 4 potions of brilliance n - 2 potions of might {unknown} o - a potion of haste {unknown} M - 3 potions of mutation A - 4 potions of attraction d - a potion of resistance {unknown} k - a potion of ambrosia {unknown} l - 3 potions of heal wounds {unknown} p - a potion of enlightenment {unknown} q - 2 potions of lignification {unknown} s - a potion of moonshine {unknown} j - a potion of berserk rage {unknown} Skills: + Level 7.8 Fighting + Level 7.8 Short Blades + Level 7.8 Long Blades + Level 7.8 Axes + Level 7.8 Maces & Flails + Level 7.8 Polearms + Level 7.8 Staves + Level 7.8 Ranged Weapons + Level 7.8 Throwing + Level 7.8 Armour + Level 9.2 Dodging + Level 9.0 Stealth + Level 7.8 Shields + Level 7.8 Unarmed Combat + Level 9.4 Spellcasting + Level 9.7 Conjurations + Level 6.5 Hexes + Level 6.5 Summonings + Level 6.5 Necromancy + Level 6.5 Translocations + Level 6.5 Forgecraft + Level 6.5 Fire Magic + Level 6.5 Ice Magic + Level 6.5 Air Magic + Level 6.5 Earth Magic + Level 6.5 Alchemy + Level 8.6 Invocations + Level 7.8 Evocations + Level 7.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 27% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 54% 2d12 (+2d61% 4 e - Mephitic Cloud Conj/Alch/Air 52% N/A 1% 3 f - Irradiate Conj/Alch 27% 3d20 1% 5 g - Alistair's Intoxicat Alch 32% N/A 6% 5 C - Sublimation of Blood Necr 48% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 96% 2d18 1% 3 Apportation Tloc 96% N/A 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Shock Conj/Air 100% 1d9 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 96% N/A 1% 2 Grave Claw Necr 96% 2d13 1% 2 Jinxbite Hex 96% 2d3 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Scorch Fire 96% 2d9 1% 2 Fugue of the Fallen Necr 48% N/A 1% 3 Ozocubu's Armour Ice 48% N/A 1% 3 Leda's Liquefaction Alch/Erth 24% N/A 1% 4 Sticky Flame Fire/Alch 48% 2d9 1% 4 Detonation Catalyst Fire/Alch 48% 2d1 6% 5 Silence Hex/Air 24% N/A 6% 5 Manifold Assault Tloc 24% N/A 83% 7 Dragon's Call Summ 24% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:6 Lair (5/5) D:8 Swamp (0/4) Lair:3 Snake (0/4) Lair:3 Slime: Lair:4-5 Orc: D:9-12 The Realm of Zot is guarded by orbs of winter. Altars: Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Qazlal Ru Trog Uskayaw Vehumet Wu Jian Yredelemnul Annotations: Lair:4 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The elephant closely misses you. The spriggan rider hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the spriggan! The spriggan is moderately wounded. The spriggan is knocked back by the mystic blast. The mystic blast hits the spriggan rider! The spriggan rider is moderately wounded. The spriggan rider is knocked back by the mystic blast. The spriggan rider slams into the rock wall. The spriggan rider is moderately wounded. The mystic blast hits the elephant! The elephant is moderately wounded. The elephant is knocked back by the mystic blast. The elephant trumpets! You hear a shout! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The spriggan rider hits you with a +0 spear!! * * * LOW HITPOINT WARNING * * * The elephant tramples you. * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant closely misses you. The spriggan rider hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * Blink to where? Press: ? - help, Dir - move target Found an escape hatch in the ceiling. As you read the scroll of blinking, it crumbles to dust. There are monsters nearby! The water moccasin leaves your sight. You see here a scroll of teleportation. Your surroundings suddenly seem different. The elephant tramples you. * * * LOW HITPOINT WARNING * * * You stumble backwards! The elephant trunk-slaps you but does no damage. The spriggan rider hits you from afar with a +0 spear! 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