Dungeon Crawl Stone Soup version 0.34-a0-1914-g7991ae8747 (webtiles) character file. Game seed: 7906714973148618871 73 meringue the Conjurer (level 4, 0/33 HPs) Began as a Draconian Conjurer on Dec 25, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:43 (2364 turns). meringue the Conjurer (Draconian Conjurer) Turns: 2364, Time: 00:01:44 Health: 0/33 AC: 6 Str: 9 XL: 4 Next: 8% Magic: 1/8 EV: 11 Int: 21 God: Gold: 78 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . (100%) a - +1 short sword (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) b - +0 pair of boots SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons a - a +1 short sword of holy wrath (weapon) Armour b - a +0 pair of boots (worn) Magical Staves c - a staff of air Scrolls c - a scroll of revelation {unknown} d - a scroll of poison {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of identify {unknown} m - a scroll of silence {unknown} Potions g - a potion of magic f - a potion of might {unknown} j - a potion of lignification {unknown} k - a potion of ambrosia {unknown} l - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting + Level 4.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 6% N/A 21% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Airstrike Air 1% 2d(1-17) 78% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 78% 4 Dispersal Tloc 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You stop channelling your searing ray. Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.##.#.###.#### #....#.###.#..### #..#.#.#........# #........#.##.### ..>. ##.......#....# ####..## ######..###### .......####.......# ..........#.#..#.## ..........#.#<.#@# ..........#.#.##@# ..........#.#....# .r........#.###### ..........#.# ....#..####.#### ....#..####....# ....#...@...##.# ....#.####......# You could see Terence. Vanquished Creatures 3 adders (D:2) A ribbon worm (D:2) 5 endoplasms 4 hobgoblins 7 jackals (D:1) 2 quokkas 5 ball pythons 4 bats 3 frilled lizards 6 goblins 4 kobolds 6 rats 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | meringue the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 221 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 240 | D:1 | Learned a level 2 spell: Searing Ray 859 | D:1 | Reached XP level 3. HP: 17/26 MP: 1/7 1959 | D:2 | Reached XP level 4. HP: 22/33 MP: 2/8 2211 | D:3 | Encountered Terence 2364 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic D:2: layout_loops_cross D:3: layout_basic, makhleb_altar_promises_db, cheibrodos_sewer_entry_sluice, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 83 | 11 || 94 Melee: Unarmed | 24 | || 24 Tailslap | 12 | 1 || 13 Short sword | 59 | 11 || 70 Cast: Magic Dart | 45 | 3 || 48 Searing Ray | 8 | 8 || 16 Stab: Sleeping | 1 | || 1 Armour: None | 93 | 14 || 107 Dodge: Dodged | 73 | 9 || 82 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2364 | 2323 | 41 | 100 | 1794 | 3 | 788.0 | Dungeon | 2364 | 2323 | 41 | 100 | 1794 | 3 | 788.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1215 daAuts D:2: 1004 daAuts D:3: 145 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+