Dungeon Crawl Stone Soup version 0.34-a0-1914-g7991ae8747 (webtiles) character file. Game seed: 1664691394389800854 362766 meringue the Sorcerer (level 21, -1/122 HPs) Began as a Deep Elf Alchemist on Dec 26, 2025. Was the Champion of Vehumet. Shot with a slug by a vault warden (5 damage) ... on level 5 of the Vaults. The game lasted 01:12:24 (52993 turns). meringue the Sorcerer (Deep Elf Alchemist) Turns: 52993, Time: 01:12:24 Health: -1/122 AC: 11 Str: 5 XL: 21 Next: 52% Magic: 52/52 EV: 14 Int: 41 God: Vehumet [******] Gold: 2648 SH: 5 Dex: 15 Spells: 8/70 levels left rFire + + . (33%) p - staff of alchemy rCold + + . (33%) k - +0 buckler rNeg . . . (100%) u - +0 troll leather armour of Xiutzyn {Regen+ Int+3} rPois + (33%) z - +2 hat of Cowardice {rCorr SInv} rElec . (100%) i - +2 cloak {Stlth+} rCorr + (50%) G - +0 pair of gloves of Pan-Flutes {Infuse, rC+} SInv + c - +0 pair of boots Will ++++. d - amulet of the Ladybird {Dissipate rC+ Will+ Slay-4} Stlth +++++ b - +6 ring of intelligence HPRegen 1.20/turn y - ring of Kikubaaqudgha's Esteem {rF++ Will+} MPRegen 0.66/turn %: infuse magic (1 MP) @: raining reagents, studying 2 skills A: magic regeneration }: 2/15 runes: decaying, gossamer a: Renounce Religion (0%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 8 branches of the dungeon, and saw 39 of its levels. You collected 5689 gold pieces. You spent 3041 gold pieces at shops. Inventory: Missiles a - 6 curare-tipped darts g - 6 throwing nets Armour c - a +0 pair of boots (worn) f - a +2 pair of gloves of stealth i - a +2 cloak of stealth (worn) k - a +0 buckler (worn) s - a +0 cloak of poison resistance u - the +0 troll leather armour of Xiutzyn (worn) {Regen+ Int+3} (You found it on level 4 of the Swamp) Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. w - a +2 kite shield z - the +2 hat of Cowardice (worn) {rCorr SInv} (You found it on level 3 of the Elven Halls) rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. G - the +0 pair of gloves of Pan-Flutes (worn) {Infuse, rC+} (You found it on level 3 of the Elven Halls) rC+: It protects you from cold. It cannot be enchanted further. Magical Staves l - a staff of cold p - a staff of alchemy (weapon) t - a staff of fire C - a staff of conjuration Jewellery b - a +6 ring of intelligence (worn) d - the amulet of the Ladybird (worn) {Dissipate rC+ Will+ Slay-4} (You bought it in a shop on level 2 of the Orcish Mines) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rC+: It protects you from cold. Will+: It increases your willpower. Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). e - an amulet of reflection j - the ring of Gokhloet {rF+ Slay+3 SInv} (You bought it in a shop on level 2 of the Orcish Mines) [ring of see invisible] rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. q - a ring of poison resistance y - the ring of Kikubaaqudgha's Esteem (worn) {rF++ Will+} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of protection from fire] rF++: It greatly protects you from fire. Will+: It increases your willpower. A - a ring of wizardry Wands d - a wand of digging (11) p - a wand of polymorph (7) f - a wand of mindburst (13) a - a wand of flame (16) e - a wand of paralysis (6) c - a wand of iceblast (15) b - a wand of quicksilver (6) Scrolls g - 3 scrolls of fog p - 4 scrolls of poison t - 14 scrolls of teleportation w - 13 scrolls of enchant weapon V - 7 scrolls of vulnerability r - 6 scrolls of revelation x - 6 scrolls of amnesia f - 4 scrolls of fear b - 10 scrolls of blinking a - 7 scrolls of enchant armour i - 3 scrolls of identify I - 5 scrolls of immolation N - 3 scrolls of noise W - 2 scrolls of brand weapon T - 2 scrolls of torment s - 2 scrolls of summoning S - a scroll of silence Potions g - 3 potions of magic h - 6 potions of haste e - 6 potions of enlightenment L - 9 potions of lignification B - a potion of berserk rage c - 13 potions of curing b - 10 potions of brilliance M - 5 potions of mutation a - 11 potions of ambrosia i - 4 potions of invisibility A - 6 potions of attraction q - 4 potions of moonshine w - 5 potions of heal wounds m - 7 potions of might C - 3 potions of cancellation r - 3 potions of resistance Miscellaneous g - a +0 tin of tremorstones (2/2) h - a +0 box of beasts i - a +0 phial of floods Skills: - Level 10.2 Fighting - Level 5.0 Armour - Level 10.0 Dodging - Level 9.7 Stealth - Level 6.0 Shields + Level 25.1 Spellcasting - Level 21.0 Conjurations - Level 8.1 Forgecraft - Level 9.3 Fire Magic - Level 6.0 Air Magic + Level 14.4 Earth Magic - Level 17.4 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 0% 1 b - Sticky Flame Fire/Alch 100% 2d15 1% 4 c - Bombard Conj/Erth 57% 9d9 1% 6 d - Lehudib's Crystal Sp Conj/Erth 57% 10d13 1% 8 e - Fulsome Fusillade Conj/Alch 71% (3-5)d22 1% 8 f - Irradiate Conj/Alch 71% 3d35 0% 5 g - Fire Storm Conj/Fire 54% 8d14 41% 9 h - Airstrike Air 39% 2d(6-22) 1% 4 i - Shatter Erth 53% 3d40* 50% 9 r - Olgreb's Toxic Radia Alch 100% N/A 0% 4 t - Ignite Poison Fire/Alch 100% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Chain Lightning Conj/Air 52% 3d69 63% 9 Foxfire Conj/Fire 100% 2x1d9 0% 1 Magic Dart Conj 100% 1d8 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Fulminant Prism Conj/Alch 71% 3d30 0% 4 Iskenderun's Battlesphe Conj/Frge 100% 2d18 0% 4 Petrify Alch/Erth 67% N/A 0% 4 Apportation Tloc 100% N/A 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Slow Hex 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Blink Tloc 100% N/A 1% 2 Call Imp Summ 100% N/A 1% 2 Grave Claw Necr 100% 2d14 1% 2 Jinxbite Hex 100% 2d4 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Scorch Fire 100% 2d9 1% 2 Sublimation of Blood Necr 51% N/A 1% 2 Hailstorm Conj/Ice 95% 3d15 1% 3 Inner Flame Hex/Fire 74% N/A 1% 3 Launch Clockwork Bee Frge 87% N/A 1% 3 Swiftness Air 79% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 89% N/A 1% 4 Forge Lightning Spire Air/Frge 83% 3d11 1% 4 Iskenderun's Mystic Bla Conj/Tloc 95% 2d18 (+2d11% 4 Alistair's Walking Alem Alch/Frge 100% N/A 1% 5 Arcjolt Conj/Air 52% 1d62 1% 5 Borgnjor's Vile Clutch Necr/Erth 42% N/A 1% 5 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Fireball Conj/Fire 54% 3d21 1% 5 Freezing Cloud Conj/Ice/Air 45% 6-21 1% 5 Lee's Rapid Deconstruct Erth 53% 3d25* 1% 5 Nazja's Percussive Temp Frge 43% 4d11 1% 5 Eringya's Noxious Bog Alch 69% 4d6 1% 6 Plasma Beam Fire/Air 42% 2x1d56 1% 6 Starburst Conj/Fire 54% 6d15 1% 6 Orb of Destruction Conj 61% 9d15 1% 7 Spellspark Servitor Conj/Frge 53% N/A 1% 7 Maxwell's Portable Pile Tloc 51% (3-9)d6 2% 3 Teleport Other Tloc 51% N/A 2% 3 Tukima's Dance Hex 51% N/A 2% 3 Hellfire Mortar Fire/Erth/Frge 47% 4d15 2% 7 Forge Monarch Bomb Fire/Frge 44% 4d16 3% 6 Hoarfrost Cannonade Ice/Frge 35% 3d8/3d16 4% 5 Forge Phalanx Beetle Frge 43% N/A 4% 6 Silence Hex/Air 33% N/A 8% 5 Anguish Hex/Necr 25% N/A 9% 4 Dimensional Bullseye Hex/Tloc 25% N/A 9% 4 Dispel Undead Necr 51% 3d19 9% 4 Eringya's Surprising Cr Summ 51% N/A 9% 4 Passage of Golubria Tloc 51% N/A 9% 4 Summon Mana Viper Hex/Summ 51% N/A 26% 5 Diamond Sawblades Frge 43% 4d8 26% 7 Gell's Gavotte Tloc 25% 2d(22-33) 80% 6 Splinterfrost Shell Ice/Frge 35% 6d13 82% 7 Haunt Necr/Summ 25% N/A 100% 7 Summon Hydra Summ 25% N/A 100% 7 Discord Hex 25% N/A 100% 8 Polar Vortex Ice 25% 12d3* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Swamp (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:4 * D:6 ? D:9 : D:15 ** Orc:1 :* Orc:2 !:=[:? Elf:3 *: Vaults:4 ( Portals: Abyss: Lair:5 Annotations: D:5 3 runed translucent doors D:6 1 transporter Lair:3 exclusion: 2 oklob plants Swamp:2 exclusion: 4 lightning spires Elf:1 exclusion: orange crystal statue Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The iron dragon is blasted with magical radiation!!! You kill the iron dragon! Vehumet accepts your kill. The undying armoury is blasted with magical radiation!!! The undying armoury is almost destroyed. The ironbound preserver is blasted with magical radiation!!! You kill the ironbound preserver! Vehumet accepts your kill. You feel your power returning. The phantasmal warrior is blasted with magical radiation!! You destroy the phantasmal warrior! Vehumet accepts your kill. You feel your power returning. Flasks of reagents rain from above! The frigid brine engulfs the stone giant! The stone giant is lightly wounded. The frigid brine engulfs the undying armoury! The undying armoury resists. The undying armoury is moderately damaged. The noxious sulphur engulfs the undying armoury! The undying armoury partially resists. The undying armoury is almost destroyed. The noxious sulphur engulfs the deep troll!! The deep troll looks as sick as possible! You kill the deep troll! Vehumet accepts your kill. You feel your power returning. The flickering plasma engulfs the deep troll!! The deep troll is moderately wounded. The flickering plasma engulfs the ironbound convoker!! The ironbound convoker is heavily wounded. You encounter a crawling flesh cage. You encounter a deep troll. You encounter a yaktaur captain. It is carrying a +0 arbalest. x2 The stone giant throws a large rock. You block the large rock. The ironbound convoker points at the deep troll and mumbles some strange words. The deep troll seems to grow stronger. The undying armoury arms its allies with +8 hand cannons of distortion. The vault warden shoots a slug. The slug hits you!! * * * LOW HITPOINT WARNING * * * Space warps around you. You die... ..#..#)...#c# .#..#....#.## รท..#.......# ........... #####....)....# /......[[..C... .....[)[