mersmars Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (3, 5, D:1) a bat corpse (skeletalised by now) (6, 9, D:1) a +0 robe (18, 5, D:1) a +0 robe (19, 0, D:1) a bat skeleton (21, 2, D:1) a hobgoblin skeleton (24, -13, D:1) a +0 whip (28, -18, D:1) a rat corpse (skeletalised by now) (28, 23, D:1) a +0 scale mail (30, 1, D:1) a hobgoblin skeleton (34, -15, D:1) a hobgoblin skeleton (34, 5, D:1) a +0 ring mail (36, 2, D:1) a +0 dagger (42, 8, D:1) a staff of fire Level 2 of the Dungeon (7, -1, D:2) a hobgoblin corpse (skeletalised by now) (20, 3, D:2) the necromancy staff of the Incandescent {rN++ Str+3 Dex+2 Summ Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (23, -2, D:2) a +0 long sword (25, -20, D:2) a +0 club (26, -2, D:2) a ball python corpse (skeletalised by now) (27, -2, D:2) a frilled lizard corpse (skeletalised by now) (41, 0, D:2) a +0 short sword a kobold skeleton (41, 29, D:2) a +0 short sword (44, 8, D:2) a +0 dagger a kobold skeleton (45, 8, D:2) a rat skeleton (49, -25, D:2) a bat corpse (skeletalised by now) (50, 27, D:2) a +0 short sword a kobold corpse (skeletalised by now) (53, 4, D:2) a rat corpse (skeletalised by now) (53, 6, D:2) a bat corpse (skeletalised by now) (55, 4, D:2) a +0 robe (66, -28, D:2) an adder corpse (skeletalised by now) (67, -15, D:2) a +0 robe Level 3 of the Dungeon (6, -26, D:3) a hobgoblin skeleton (6, 6, D:3) a +0 club an orc skeleton (6, 7, D:3) a +0 short sword a +0 leather armour a +0 trident a +0 robe a +0 dagger an orc skeleton an orc skeleton (7, -3, D:3) a ball python skeleton (17, 19, D:3) a ball python skeleton (19, -6, D:3) a +0 robe (20, -18, D:3) a +0 hand axe a +0 leather armour an orc skeleton (23, -18, D:3) a +0 spear a gnoll skeleton (23, -2, D:3) an orc skeleton (25, -17, D:3) a hobgoblin skeleton (25, -16, D:3) a +0 flail a gnoll skeleton (25, -15, D:3) a +0 dagger a +0 chain mail (32, -14, D:3) a +0 whip a +0 whip (32, -13, D:3) the +2 leather armour of the Unseen Realm {+Inv Fly Str+5} +Inv: It lets you turn invisible. Fly: It grants you flight. Str+5: It affects your strength (+5). It cannot be enchanted further. (33, -11, D:3) a quokka skeleton (33, 4, D:3) a +0 dagger a goblin skeleton (40, 0, D:3) a +0 sling (43, 6, D:3) a +2 leather armour of fire resistance (46, -9, D:3) a +0 whip (46, -8, D:3) a +0 mace a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a kobold corpse (11, -4, D:4) a ball python corpse (25, 6, D:4) an adder corpse (skeletalised by now) (37, -2, D:4) a clockroach corpse (51, 2, D:4) a +0 war axe (54, -1, D:4) the +5 ring mail of Xax Syil {MP+8 Str+3 Dex+3} MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further.