mersmars Level 1 of the Dungeon (2, 34, D:1) a frilled lizard corpse (skeletalised by now) (7, 13, D:1) a rat corpse (skeletalised by now) (8, 29, D:1) a +0 sling (9, 39, D:1) a rat skeleton (11, 15, D:1) a +0 leather armour (18, 29, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (20, 25, D:1) a ball python corpse (skeletalised by now) (30, 13, D:1) a ball python skeleton (32, 39, D:1) a rat skeleton (35, -1, D:1) a bat skeleton (36, 8, D:1) a +0 sling (38, 4, D:1) a +0 club (40, 4, D:1) a +0 club (40, 24, D:1) a +0 club a goblin skeleton (41, 23, D:1) a +0 short sword 5 stones a kobold skeleton (42, 41, D:1) a scarab talisman (45, 14, D:1) a bat corpse (skeletalised by now) (51, 8, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, 10, D:2) a jackal corpse (skeletalised by now) (6, 10, D:2) a jackal corpse (skeletalised by now) (14, -8, D:2) a +0 club (16, -8, D:2) a +0 whip a kobold corpse (skeletalised by now) (17, 16, D:2) a +2 hand axe of electrocution (23, -6, D:2) a +0 short sword (28, -1, D:2) a +0 flail an orc corpse (skeletalised by now) (30, -18, D:2) a +0 dagger (46, 9, D:2) a hobgoblin skeleton (52, -7, D:2) an adder skeleton Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (skeletalised by now) (4, 23, D:3) a +0 dagger (7, 24, D:3) a +0 dagger of draining a +0 sling a +0 hand axe a +0 leather armour a goblin corpse (skeletalised by now) an orc corpse (skeletalised by now) an adder corpse (skeletalised by now) (8, 24, D:3) a +0 dagger a +0 leather armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (14, 13, D:3) a ball python corpse (skeletalised by now) (18, 17, D:3) an amulet of wildshape (24, 5, D:3) an adder skeleton (30, 13, D:3) a +0 flail an orc corpse (skeletalised by now) (35, 33, D:3) an inkwell talisman (36, 13, D:3) a +0 dagger (38, -1, D:3) an adder skeleton (44, 21, D:3) a +0 flail a +0 flail a +0 club a +0 trident a +0 ring mail an orc skeleton (47, 12, D:3) a +0 mace a +0 leather armour an orc skeleton (55, 14, D:3) a +5 dagger of speed a kobold corpse (skeletalised by now) (56, 12, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (11, -5, D:4) a hobgoblin corpse (skeletalised by now) (14, -3, D:4) a +0 dagger (15, -1, D:4) a +0 dagger a +0 robe (16, -2, D:4) a +0 club (16, -1, D:4) a +2 hand axe of freezing a +0 club a +0 ring mail an orc skeleton (18, -9, D:4) a +0 robe (27, 6, D:4) a +0 ring mail (29, -31, D:4) a +0 dagger (29, -20, D:4) a +0 dagger a kobold skeleton (34, -29, D:4) a +0 rapier (37, -1, D:4) a +0 dagger a kobold corpse (skeletalised by now) (38, -29, D:4) a +0 robe (42, -31, D:4) a +0 hand axe (44, -29, D:4) a ball python skeleton (50, -14, D:4) a +0 leather armour of willpower Level 5 of the Dungeon (2, -2, D:5) a +0 flail (4, -2, D:5) a black bear corpse (skeletalised by now) (4, 0, D:5) a +0 barding (12, 40, D:5) a hound corpse (skeletalised by now) (13, -1, D:5) a +0 ring mail a +0 falchion (13, 5, D:5) a +0 dagger (15, 17, D:5) a +0 giant club an ogre corpse (skeletalised by now) (21, 29, D:5) a +0 robe (25, 1, D:5) a +0 ring mail (27, 11, D:5) a +0 orcbow (28, 38, D:5) a hound corpse (skeletalised by now) (37, 4, D:5) an adder corpse (skeletalised by now) (41, 33, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 mace (6, -1, D:6) a +0 club (7, -3, D:6) a +0 mace a +0 leather armour a +0 flail a +0 ring mail a +0 club a +0 ring mail an orc corpse (7, -2, D:6) a +0 hand axe a +0 leather armour (11, 21, D:6) a +0 long sword a +0 robe (12, 24, D:6) a +1 mace of freezing a +0 robe a +2 dire flail of freezing a +0 robe (14, 10, D:6) a +0 dagger (32, 33, D:6) an iguana skeleton (48, 31, D:6) a +0 ring mail (49, 14, D:6) a +3 long sword a +0 robe (49, 15, D:6) an iguana skeleton (50, 17, D:6) a +0 whip a +0 robe (52, 7, D:6) a +0 lajatang (53, 27, D:6) a staff of fire (53, 30, D:6) an adder skeleton (56, 9, D:6) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (62, 25, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (0, 5, D:7) 16 gold pieces (1, 0, D:7) a +0 whip (23, -3, D:7) a parchment of Launch Clockwork Bee (25, -5, D:7) a scroll of teleportation (28, -6, D:7) a +1 hand axe (still there?) a +0 robe (still there?) Level 8 of the Dungeon (2, -1, D:8) 15 gold pieces (21, -3, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (22, -15, D:8) a +3 trident a +0 robe (22, -4, D:8) a +0 glaive a +0 chain mail (22, -3, D:8) a +0 dagger a +0 scale mail (23, -14, D:8) a +0 halberd a +0 robe (24, -21, D:8) a +0 dagger a +0 robe (46, 1, D:8) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (47, 1, D:8) a +0 whip (47, 2, D:8) a +1 heavy flail a +0 trident a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) the Ecumenical Temple