mersmars Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold skeleton (2, -1, D:1) a -2 hand axe (5, -25, D:1) a bat corpse (skeletalised by now) (5, 4, D:1) a +0 short sword (15, 2, D:1) a rat corpse (skeletalised by now) (16, -4, D:1) a quokka skeleton (19, -10, D:1) a bat corpse (skeletalised by now) (21, 16, D:1) a hobgoblin skeleton (22, -2, D:1) an inkwell talisman (24, 4, D:1) a +0 club (26, -1, D:1) a +0 ring mail (27, 31, D:1) a +0 sling (33, 16, D:1) a +0 whip a kobold corpse (skeletalised by now) (34, -27, D:1) a +0 ring mail (34, -17, D:1) a +0 short sword (43, 5, D:1) a +0 short sword (44, 15, D:1) a hobgoblin skeleton (51, 15, D:1) a +0 club (54, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (56, -8, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) a +3 dagger of venom (4, 2, D:2) a bat skeleton (5, -29, D:2) a +0 club a +0 sling (5, 3, D:2) a +0 pair of gloves (7, -20, D:2) a rat corpse (7, 2, D:2) a +0 club (15, -27, D:2) a frilled lizard skeleton (20, -29, D:2) a +0 dagger (22, -31, D:2) a +0 club 4 stones (27, -14, D:2) a +0 spear (29, -1, D:2) a +0 robe the human corpse of Sigmund (skeletalised by now) (38, -17, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 sling a quokka corpse (skeletalised by now) (1, 7, D:3) a +0 war axe (10, 4, D:3) a +0 dagger (17, 4, D:3) 10 gold pieces (21, -18, D:3) a +0 ring mail (25, 3, D:3) a potion of heal wounds (26, 4, D:3) a potion of berserk rage (27, 4, D:3) 2 potions of enlightenment (29, 5, D:3) a scroll of identify (30, 4, D:3) a +0 dagger