mersmars Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (0, 13, D:1) a frilled lizard corpse (skeletalised by now) (18, -1, D:1) a jackal skeleton (20, 1, D:1) a jackal skeleton (20, 6, D:1) a +0 short sword a kobold skeleton Level 2 of the Dungeon (3, 5, D:2) a bat skeleton (7, 4, D:2) the felid skeleton of Natasha (14, -21, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, -21, D:2) a +0 dagger a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (17, -2, D:2) a +0 robe (18, -21, D:2) a +0 club a +0 mace a +2 helmet a +0 animal skin a goblin corpse (skeletalised by now) the hobgoblin corpse of Robin (skeletalised by now) a hobgoblin corpse (skeletalised by now) (27, 6, D:2) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (29, 7, D:2) a +0 hammer (50, 15, D:2) a +0 dagger (53, 7, D:2) a +0 robe the human corpse of Sigmund (skeletalised by now) (58, 27, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a ball python corpse (skeletalised by now) (8, -22, D:3) a +3 dagger of freezing a +0 leather armour (8, -21, D:3) a +0 hand axe a +0 ring mail (25, -19, D:3) a +0 chain mail (27, -16, D:3) a parchment of Animate Dead (32, -31, D:3) a parchment of Frozen Ramparts (34, -18, D:3) a +0 robe (34, -17, D:3) a +0 club (36, -12, D:3) a +0 club (40, -1, D:3) a +0 leather armour (45, -28, D:3) a +0 club (45, -27, D:3) a +0 hand axe a +0 chain mail a +0 club a +0 dagger a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 whip (13, -14, D:4) a +0 dagger 5 stones (18, -14, D:4) a +0 pair of boots (21, 10, D:4) a +0 leather armour (25, 6, D:4) a parchment of Animate Dead (29, -12, D:4) a +0 ring mail (41, -19, D:4) a +0 quarterstaff (47, -4, D:4) a +1 dagger of venom (49, -4, D:4) a +2 flail of protection (49, -3, D:4) a +0 dagger a +0 falchion a +0 short sword (51, 19, D:4) a staff of alchemy Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (6, -21, D:5) a +0 giant club (8, -22, D:5) a +0 mace (10, -12, D:5) a +0 dagger a +0 robe (10, -11, D:5) a +0 whip a +0 robe a +0 dagger (11, -13, D:5) a +0 trident a +0 chain mail (11, -12, D:5) a +0 dagger a +0 robe (12, -12, D:5) a +0 dagger a +0 shortbow (12, -8, D:5) a +0 mace (13, -4, D:5) a +0 mace (13, -3, D:5) a +0 flail (14, -6, D:5) a +0 short sword (21, -16, D:5) a +0 pair of boots (23, -25, D:5) the inkwell talisman of Wecel {Dex+2 Slay+3 Stlth+} [inkwell talisman] Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (26, -13, D:5) a +0 flail (27, 6, D:5) a +0 giant club (39, 11, D:5) a +0 plate armour (43, 0, D:5) a +0 club (45, -1, D:5) a +0 giant club (46, 15, D:5) a +0 scale mail (47, -1, D:5) a +0 sling a +0 club (48, 15, D:5) a +0 club Level 6 of the Dungeon [Shop] Qeogug's Jewellery Shop a ring of positive energy (unknown) (380 gold) an amulet of dissipation (unknown) (570 gold) the amulet "Yleost" {Faith rN+++ Int-3 SInv} (1252 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rN+++: It renders you almost immune to negative energy. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. a ring of protection from fire (unknown) (475 gold) the ring "Duusaoh" {rElec Will+ Dex+2 Slay+4} (1136 gold) [ring of slaying] rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of protection from cold (unknown) (475 gold) a +6 ring of dexterity (unknown) (684 gold) an amulet of faith (unknown) (760 gold) a ring of see invisible (unknown) (285 gold) a ring of flight (unknown) (332 gold) a ring of magical power (unknown) (380 gold) (35, -4, D:6) a +0 club (41, -7, D:6) a +0 short sword a +0 leather armour (42, -7, D:6) a +2 dagger of venom a +0 robe (43, -6, D:6) a +0 club (44, 10, D:6) the +5 pair of boots "Odeetz" {rElec Str+3 Int+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (45, -5, D:6) a +0 dagger a +0 scale mail (49, 45, D:6) the +0 plate armour of Baldness {Harm Dex+5} Harm: It increases damage dealt and taken. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (21, -5, D:7) a +0 dagger a +0 mace a +0 leather armour (22, 10, D:7) 6 gold pieces (23, -6, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (23, 6, D:7) 6 gold pieces a +0 club (23, 7, D:7) 14 gold pieces a +0 club (24, -7, D:7) a +0 giant club (24, 7, D:7) 6 gold pieces a +0 dagger Level 8 of the Dungeon (0, 0, D:8) 14 gold pieces (1, 2, D:8) an amulet of chemistry (2, 6, D:8) a scroll of fog