mersmars Level 1 of the Dungeon (0, 0, D:1) a +0 club (8, -18, D:1) a bat corpse (skeletalised by now) (22, -22, D:1) a quokka corpse (skeletalised by now) (42, 12, D:1) a hobgoblin corpse (skeletalised by now) (45, -30, D:1) a +0 dagger 4 stones (48, 12, D:1) a +0 club a goblin corpse (skeletalised by now) (50, 4, D:1) a +0 club 4 stones (59, 10, D:1) a +0 short sword a stone (71, -32, D:1) a +0 cloak Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (10, 15, D:2) a hobgoblin corpse (skeletalised by now) (21, 23, D:2) a +0 robe (43, -15, D:2) a +3 short sword a kobold skeleton (44, -15, D:2) a bat skeleton (45, -12, D:2) 3 flux baubles (47, -20, D:2) a +0 mace (53, -28, D:2) a +0 dagger (57, -24, D:2) a quokka corpse (skeletalised by now) (59, 6, D:2) a ball python skeleton (59, 12, D:2) a +0 robe a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a rat corpse (5, 1, D:3) a scroll of identify (15, -3, D:3) a +0 pair of gloves (28, 35, D:3) a +0 hand axe a +0 leather armour a +0 whip an orc corpse (skeletalised by now) (29, 35, D:3) a +0 club a +0 flail an orc corpse (skeletalised by now) (38, 6, D:3) a +0 dagger (43, 3, D:3) a +0 club (44, -2, D:3) a +0 hand axe (46, -1, D:3) a +0 leather armour