mersmars Level 1 of the Dungeon (1, 25, D:1) a hobgoblin corpse (skeletalised by now) (12, 27, D:1) a quokka skeleton (13, 26, D:1) a +0 robe (13, 29, D:1) a kobold skeleton (14, -13, D:1) a +0 short sword (22, -14, D:1) a hobgoblin corpse (skeletalised by now) (35, 32, D:1) a +0 quarterstaff (39, 19, D:1) a +0 leather armour (40, 21, D:1) a ball python skeleton (41, 22, D:1) a hobgoblin skeleton (46, -2, D:1) a +0 short sword (50, -13, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (6, -5, D:2) a +0 scale mail (8, 11, D:2) a +0 dagger a kobold corpse (skeletalised by now) (11, -8, D:2) a frilled lizard corpse (skeletalised by now) (11, 31, D:2) a +0 mace (15, 8, D:2) a hobgoblin corpse (skeletalised by now) (16, 31, D:2) an adder skeleton (21, -14, D:2) a +0 spear (24, 27, D:2) a +0 hand axe (24, 30, D:2) a +0 long sword (27, 30, D:2) a +1 helmet (37, 4, D:2) a +0 cloak (40, 10, D:2) a +0 dagger a kobold skeleton (45, 2, D:2) a barachi skeleton (46, 3, D:2) a +0 short sword a stone (46, 4, D:2) a barachi skeleton (47, 9, D:2) a bat corpse (skeletalised by now) (48, 25, D:2) a +0 ring mail (49, 1, D:2) a barachi skeleton (50, 3, D:2) a human skeleton (57, 0, D:2) a rat corpse (skeletalised by now) (58, 17, D:2) a +0 trident (60, 11, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a goblin skeleton (1, 12, D:3) a +0 dagger a goblin corpse (skeletalised by now) (2, -25, D:3) a +0 whip (2, -22, D:3) a +0 club (2, -18, D:3) a +0 hand axe a goblin skeleton (3, -8, D:3) a +0 leather armour (7, -22, D:3) a ball python skeleton (7, -17, D:3) a +0 ring mail (9, -17, D:3) a +0 club (12, -9, D:3) a bat skeleton (12, 10, D:3) a rat skeleton (17, 0, D:3) a frilled lizard skeleton (22, 12, D:3) a +0 sling (33, -4, D:3) a +0 short sword a +0 dagger 7 stones a kobold corpse (skeletalised by now) (33, -3, D:3) a ball python corpse (skeletalised by now) (41, -9, D:3) a kobold corpse (skeletalised by now) (41, -7, D:3) a kobold corpse (skeletalised by now) (41, -2, D:3) a kobold corpse (skeletalised by now) (41, 0, D:3) a kobold corpse (skeletalised by now) (41, 4, D:3) a kobold corpse (skeletalised by now) (43, -23, D:3) a +0 robe (44, -7, D:3) a scarf of harm (50, -10, D:3) a +0 devious rapier (53, -2, D:3) a +0 whip a stone Level 4 of the Dungeon (4, 16, D:4) an adder corpse (skeletalised by now) (6, -4, D:4) a +0 leather armour (11, -13, D:4) a +0 club (27, 17, D:4) a +0 dagger (28, 1, D:4) a +0 short sword 2 stones a kobold skeleton (37, 8, D:4) a +0 cloak of willpower (42, -9, D:4) an adder corpse (skeletalised by now) (42, 12, D:4) a ball python skeleton (44, -9, D:4) a +0 trident (45, -8, D:4) a +0 scale mail (46, 8, D:4) a +0 club (49, 16, D:4) a ball python skeleton (50, -19, D:4) a +0 helmet (52, 15, D:4) a +0 giant club (54, 10, D:4) a +0 short sword a +0 scale mail (55, 10, D:4) a +0 club 2 stones a kobold skeleton (58, 0, D:4) a ball python corpse (skeletalised by now) (60, -16, D:4) a +0 falchion (67, -27, D:4) a hobgoblin corpse (skeletalised by now) (68, 27, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) a +0 tower shield (2, 19, D:5) a +0 spear a gnoll corpse (skeletalised by now) (3, 43, D:5) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (5, 45, D:5) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (5, 46, D:5) a +0 dagger a +0 leather armour (8, 19, D:5) an iguana corpse (skeletalised by now) (8, 49, D:5) a +0 leather armour (41, 3, D:5) a +0 whip a +0 robe a gnoll skeleton (42, 1, D:5) a +0 spear (42, 3, D:5) a +0 halberd (42, 4, D:5) a +0 club a gnoll corpse (skeletalised by now) (43, 5, D:5) a +0 spear a gnoll corpse (skeletalised by now) (48, 21, D:5) a +0 war axe Level 6 of the Dungeon (11, 20, D:6) a +0 flail a +0 ring mail (12, 19, D:6) a +0 flail (15, 19, D:6) a +0 spear a +0 helmet a +0 flail (29, 35, D:6) the +2 leather armour of Fortification {rPois rC+++ Dex+3 Stlth-} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. (29, 36, D:6) a +0 hand axe a +0 leather armour (29, 38, D:6) a +0 whip a +0 leather armour (30, 38, D:6) a +0 flail a +0 leather armour (38, 2, D:6) a +0 long sword (46, 22, D:6) a +0 dagger a +0 robe (47, 21, D:6) a +0 orcbow (48, 22, D:6) a vision talisman (55, 1, D:6) a +0 club (59, -2, D:6) a +0 short sword 4 stones (60, -2, D:6) a +0 short sword a +0 club a +0 club 2 stones (65, 7, D:6) a +0 sling Level 7 of the Dungeon (0, 0, D:7) 4 gold pieces (1, -5, D:7) a scroll of fear (1, 1, D:7) 6 gold pieces a +0 mace (2, 4, D:7) a scroll of poison (6, -1, D:7) the necromancy staff of Vaes {Fly rN+ Will- Int+2 Necro Ice} [staff of necromancy] Fly: It grants you flight. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (unseen) (6, 3, D:7) the +0 plate armour of the Keeping Gods {rElec rF- rCorr Int+3} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (8, -3, D:7) a parchment of Permafrost Eruption (8, 5, D:7) a parchment of Forge Lightning Spire (16, 9, D:7) a +0 spear a +0 ring mail a +0 kite shield (21, -5, D:7) a +0 shortbow (25, 7, D:7) a +0 mace (26, 5, D:7) a +0 hand axe (28, -22, D:7) a +0 pair of boots (28, 6, D:7) a +0 glaive a +0 orcbow a +0 plate armour (30, -23, D:7) a +0 orcbow (30, 4, D:7) a +0 club (30, 8, D:7) a +0 hand axe (32, -19, D:7) a potion of curing the Ecumenical Temple