mersmars Level 1 of the Dungeon (15, 20, D:1) a ball python skeleton (17, 15, D:1) a +0 robe (35, -17, D:1) a +0 sling (35, 19, D:1) a +0 dagger a kobold corpse (skeletalised by now) (37, -21, D:1) a +0 robe (46, -12, D:1) a +0 club a +0 dagger a goblin skeleton a kobold skeleton a ball python skeleton (52, -11, D:1) a +0 robe Level 2 of the Dungeon (3, -12, D:2) a +0 hand axe (5, -11, D:2) a frilled lizard corpse (skeletalised by now) (8, 14, D:2) an adder corpse (skeletalised by now) (13, -6, D:2) a +0 long sword (13, -5, D:2) a rat skeleton (30, 16, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (12, 5, D:3) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further.