mersmars Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) a jackal corpse (skeletalised by now) (0, 35, D:1) a +0 pair of boots (7, -2, D:1) a ball python corpse (skeletalised by now) (7, -1, D:1) a rat corpse (skeletalised by now) a rat corpse (skeletalised by now) (7, 1, D:1) a +0 short sword (8, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (8, -3, D:1) a ball python corpse (skeletalised by now) (12, 14, D:1) a +0 hand axe (14, 28, D:1) a bat corpse (skeletalised by now) (15, -7, D:1) a +0 whip (16, 11, D:1) a +0 leather armour (17, 20, D:1) a +0 chain mail (19, 26, D:1) a hobgoblin corpse (skeletalised by now) (20, -3, D:1) a +0 chain mail (21, 7, D:1) a +0 chain mail (21, 12, D:1) a goblin corpse (skeletalised by now) (23, 2, D:1) a +0 hand axe (27, 13, D:1) a frilled lizard corpse (skeletalised by now) (27, 26, D:1) a +0 ring mail (34, -2, D:1) a frilled lizard corpse (skeletalised by now) (44, -4, D:1) a +0 spear (49, 32, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (54, 32, D:1) a +0 leather armour (58, 25, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Hulays's Armour Emporium an orb of attunement (312 gold) a +0 ring mail (48 gold) a +0 plate armour (216 gold) a +2 robe (154 gold) a +0 scale mail (48 gold) the +0 cloak of the Thief {Quiet SInv Stlth+} (222 gold) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 pair of boots of earth (378 gold) a +1 buckler of protection (198 gold) a +3 leather armour of fire resistance (288 gold) a +0 leather armour (24 gold) (2, 31, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (8, 12, D:2) a frilled lizard skeleton (9, 9, D:2) a +0 rapier (10, 23, D:2) a quokka corpse (skeletalised by now) (13, 28, D:2) a rat corpse (skeletalised by now) (15, -4, D:2) a +1 vampiric dagger (15, 4, D:2) 2 flux baubles (17, 1, D:2) a jackal skeleton (18, 3, D:2) a jackal skeleton (19, -1, D:2) a +0 flail (20, 2, D:2) a jackal skeleton (23, 6, D:2) a +0 dagger 3 stones (24, 7, D:2) a quokka skeleton (25, 9, D:2) a +0 whip 5 stones a +0 dagger (27, 19, D:2) a +1 dagger of freezing a +0 dagger (28, 20, D:2) a +0 spear a gnoll skeleton (33, 11, D:2) a bat skeleton (36, 32, D:2) a +0 club a goblin skeleton (39, 20, D:2) a +0 hand axe (39, 34, D:2) a +0 dagger (40, 10, D:2) a +0 flail a +0 spear a gnoll skeleton a gnoll skeleton (48, 9, D:2) a +2 whip of electrocution Level 3 of the Dungeon (0, 0, D:3) a +0 club an orc corpse (1, 0, D:3) 20 gold pieces a +0 club a +0 ring mail a +0 dagger a +0 robe a +0 club a +0 trident an orc corpse (2, 0, D:3) a +0 war axe (8, -12, D:3) a frilled lizard corpse a jackal corpse (11, -2, D:3) a +0 trident