mersmars Level 1 of the Dungeon (0, 0, D:1) a +0 robe a human skeleton (6, 12, D:1) a bat skeleton (7, 30, D:1) a +0 club a goblin corpse (skeletalised by now) (8, 11, D:1) a hobgoblin skeleton (9, 27, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 32, D:1) a +0 short sword (10, 6, D:1) a +0 whip a kobold skeleton (10, 31, D:1) a +0 mace (12, 33, D:1) a +0 short sword 3 stones (17, 20, D:1) a +0 short sword (20, 14, D:1) a +0 ring mail (21, 29, D:1) a +0 dagger a goblin corpse (skeletalised by now) (22, 15, D:1) a rat corpse (skeletalised by now) (23, -1, D:1) a +0 spear (23, 2, D:1) a +1 devious dagger (24, 22, D:1) a hobgoblin skeleton (25, -6, D:1) a +0 dagger (26, 17, D:1) a bat corpse (skeletalised by now) (29, 31, D:1) a +0 club (39, 24, D:1) a +0 club (42, 11, D:1) a +0 club (43, -1, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 2 flux baubles (19, -19, D:2) a medusa talisman (30, 24, D:2) a +0 dagger (35, 19, D:2) the ring of Vodka {*Corrode rPois rF- Will+ MP+9 Dex+5} [ring of magical power] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). (36, 19, D:2) 5 gold pieces (39, 21, D:2) a potion of moonshine (43, -14, D:2) a +0 whip 2 stones