Dungeon Crawl Stone Soup version 0.35-a0-1339-g60e87af945 (webtiles) character file. Game seed: 9478188679408554196 14 mersmars the Chiller (level 2, 6/19 HPs) Began as a Demonspawn Ice Elementalist on Oct 27, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:56 (290 turns). mersmars the Chiller (Demonspawn Ice Elementalist) Turns: 290, Time: 00:01:57 Health: 6/19 AC: 2 Str: 8 XL: 2 Next: 21% Magic: 3/5 EV: 11 Int: 15 God: Gold: 65 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . (100%) c - +0 hand axe rCold . . . (100%) d - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn b - quill talisman %: no passive effects @: quill-form, on mesmerism cooldown A: quills, ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Armour a - a +0 robe (worn) d - an orb of mesmerism (worn) Talismans b - a quill talisman (worn) e - a spore talisman Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.4 Spellcasting + Level 0.8 Summonings + Level 3.7 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 14% 3 Ozocubu's Armour Ice 13% N/A 14% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5702 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History You hit the jackal. The jackal is heavily wounded. Your orb has recharged its mesmeric power. The jackal is engulfed in blazing flames. You kill the jackal! You encounter a jackal. The jackal barks! Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You closely miss the jackal. The jackal bites you. Your orb emits a pulse of dizzying energy. You hit the jackal. The jackal snaps out of its daze. The jackal is almost dead. The jackal is engulfed in blazing flames. You kill the jackal! The jackal bites you. You hit the jackal but do no damage. The jackal bites you. The jackal closely misses you. You closely miss the jackal. The jackal bites you. You hit the jackal but do no damage. The jackal stops to sniff the ground. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal is struck by your quills. The jackal bites you but does no damage. You barely miss the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kill the jackal! Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##......#...### ......_....# .#### ###....#.######.#... .....###.##........ ..#.#....#..#....## ....#)###.........## ##.##.###......##..## >...............>...# ................@...# .....................# ≈~≈~~~~~~~≈~~~~≈....## ≈≈≈~≈~~~≈≈~≈≈≈≈~....# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~...... #≈≈≈≈≈≈≈#+#+#≈≈~....... ##+###'## +≈≈~........ #.......# +≈~~........ #.#####.###+#≈≈≈.... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 4 jackals (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mersmars the Demonspawn Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 139 | D:1 | Found a faded altar of an unknown god. 262 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 262 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/5 290 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms, basic_ecumenical_altar Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.7 Stealth | 1 | 1.7 Spellcasting | 2 | 2.4 Ice Magic | 3 | 3.7 Summonings | | 0.8 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | 7 | 0 Quill | 92 * | 1 Action || total ---------------------------++------- Attack: Normal || 25 Melee: Hand axe || 25 Cast: Freeze || 7 Stab: Sleeping || 1 Armour: Robe || 18 Dodge: Dodged || 16 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 297 | 266 | 31 | 3 | 138 | 1 | 297.0 | Dungeon | 297 | 266 | 31 | 3 | 138 | 1 | 297.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 297 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+