Dungeon Crawl Stone Soup version 0.35-a0-1339-g60e87af945 (webtiles) character file. Game seed: 8254191687171279609 31 mersmars the Chiller (level 3, 24/24 HPs) Began as a Demonspawn Ice Elementalist on Oct 27, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:02:14 (994 turns). mersmars the Chiller (Demonspawn Ice Elementalist) Turns: 994, Time: 00:02:15 Health: 24/24 AC: 9 Str: 8 XL: 3 Next: 5% Magic: 7/7 EV: 11 Int: 17 God: Gold: 53 SH: 0 Dex: 13 Spells: 6/7 levels left rFire . . . (100%) e - +1 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: under a protective aura A: ignite blood 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons e - a +1 dagger of protection (weapon) Missiles d - 7 stones Armour a - a +0 robe (worn) Talismans b - a rimehorn talisman Scrolls c - a scroll of fog {unknown} d - a scroll of poison {unknown} e - 3 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} Potions g - a potion of magic f - a potion of might {unknown} j - a potion of brilliance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.8 Spellcasting + Level 1.1 Summonings + Level 3.8 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 30% 1d5 11% 3 Ozocubu's Armour Ice 15% N/A 11% 3 Kiss of Death Conj/Necr 8% 2d6 19% 1 Summon Ice Beast Ice/Summ 10% N/A 19% 3 Confusing Touch Hex 2% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11005 Altars: Innate Abilities, Weirdness & Mutations Your demonic aura sometimes causes spilled blood to erupt in flames. You regenerate a little health from kills. Message History You see here a rimehorn talisman. You encounter a frilled lizard. Found a stone staircase leading up. No target in view! No target in view! A frilled lizard comes into view. You see here a rimehorn talisman. b - a rimehorn talisman The frilled lizard hisses angrily. You miss the frilled lizard. The frilled lizard barely misses you. You closely miss the frilled lizard. The frilled lizard barely misses you. You barely miss the frilled lizard. The frilled lizard bites you but does no damage. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (100% to hit) You freeze the frilled lizard. You kill the frilled lizard! Magic restored. There is a stone staircase leading up here. You encounter an adder. Found a fizzy emerald potion. The helpless adder fails to defend itself. You hit the adder. Your weapon exudes an aura of protection. The adder is heavily wounded. The adder bites you but does no damage. The adder barely misses you. You hit the adder. The adder is almost dead. The adder barely misses you. You hit the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# #.##.# #.# ##.##.## #.# #......##.######.## #..##..##.......... #..##..# #####..... # #..##!.#######.###. #..#..##..#.....<.###. #...†@....#.#####..... ........###...# #.##.. #.......# ##### #.##.# #.##.#..# #.##.# # #.#..# #.#... # #..# #..#.# .... #..... .... ##.#.# ##... There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards 3 goblins (D:1) 3 kobolds (D:1) 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mersmars the Demonspawn Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 332 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 332 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 801 | D:1 | Reached skill level 1 in Summonings 994 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 994 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/7 994 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_rom_forum, uniq_natasha, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 1 | 1.7 Stealth | 1 | 1.7 Spellcasting | 2 | 2.8 Ice Magic | 3 | 3.8 Summonings | 1 | 1.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Dagger || 20 Club || 1 Cast: Freeze || 23 Stab: Sleeping || 8 Armour: Robe || 15 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 994 | 986 | 8 | 0 | 790 | 2 | 497.0 | Dungeon | 994 | 986 | 8 | 0 | 790 | 2 | 497.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 903 daAuts D:2: 90 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+