mersmars Level 1 of the Dungeon (0, 8, D:1) an orb of energy (15, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (21, 13, D:1) 5 large rocks (24, 22, D:1) a quokka corpse (skeletalised by now) (27, 33, D:1) a +0 whip a stone (28, 24, D:1) a ball python skeleton (32, 44, D:1) a bat corpse (skeletalised by now) (35, 3, D:1) a +0 club a goblin corpse (37, 11, D:1) an orb of energy (39, 17, D:1) a +0 club (40, 45, D:1) a +0 dagger (41, 6, D:1) a rat corpse (skeletalised by now) (41, 24, D:1) a +0 club (44, 6, D:1) a quokka corpse (skeletalised by now) (44, 55, D:1) a bat corpse (skeletalised by now) (45, 18, D:1) a +0 dagger (47, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (47, 19, D:1) a jackal skeleton (51, 13, D:1) a +0 club (56, 13, D:1) a +0 dagger a goblin corpse (57, 47, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse