Seeded DCSS version 0.35-a0-1345-g0f1e910ab6 (webtiles) character file. Game seed: 6084232044018761539 (custom seed) 5 mersmars the Chiller (level 1, 13/13 HPs) Began as a Demonspawn Ice Elementalist on Oct 29, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:00:57 (135 turns). mersmars the Chiller (Demonspawn Ice Elementalist) Turns: 135, Time: 00:00:57 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 57% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . (100%) d - +6 halberd (venom) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons b - a +0 dagger c - a +2 whip of electrocution d - a +6 halberd of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.2 Spellcasting + Level 0.4 Summonings + Level 3.6 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 24% 1d4 14% 3 Ozocubu's Armour Ice 12% N/A 14% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11864 Altars: Message History c - a scroll labelled LIGIUB HONGADU Found an escape hatch in the ceiling. Found a glowing whip. Found a flail. You see here a +2 whip of electrocution. c - a +2 whip of electrocution You unwield your +0 dagger. You hear the crackle of electricity. c - a +2 whip of electrocution (weapon) Magic restored. Found a stone staircase leading up. You encounter a hobgoblin. Found an escape hatch in the floor. The helpless hobgoblin fails to defend itself. You hit the hobgoblin. Lightning courses through the hobgoblin! You kill the hobgoblin! Found a scroll labelled DIRUBA MAIPRANK. There is a stone staircase leading up here. e - a scroll labelled DIRUBA MAIPRANK This is a scroll of acquirement! Something appears at your feet! d - a +6 halberd of venom You unwield your +2 whip of electrocution. Your +2 whip of electrocution stops crackling. Your +6 halberd of venom begins to drip with poison! d - a +6 halberd of venom (weapon) You encounter a quokka. You see here a +0 helmet. You reach to attack! The helpless quokka fails to defend itself. You hit the quokka. You kill the quokka! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .... ... ..########### # .....#......#.# #....#......#.# #.#..#...†....# # #. ###...........#.#.. .##. #..<#..##..@......# ....##...#.......#.#.#.# #.......+.#.....#.....# ##......# #...#[..### #.#....#.#.....### # #............#..# . #.##....#.#.##..# .##.........## #..####.# .).....##.#.# #.......# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:2) A quokka (D:2) A ball python (D:1) A frilled lizard (D:1) A goblin (D:2) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mersmars the Demonspawn Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 116 | D:2 | Identified a scroll of acquirement 116 | D:2 | Acquired a +6 halberd of venom 135 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_rooms D:2: layout_basic, basic_altar Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.7 Stealth | 1 | 1.7 Spellcasting | 2 | 2.2 Ice Magic | 3 | 3.6 Summonings | | 0.4 Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Dagger || 2 Whip || 1 Halberd || 1 Cast: Freeze || 5 Read: Acquirement || 1 Stab: Sleeping || 2 Armour: Robe || 1 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 135 | 77 | 58 | 0 | 34 | 2 | 67.5 | Dungeon | 135 | 77 | 58 | 0 | 34 | 2 | 67.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 87 daAuts D:1: 48 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+