Seeded DCSS version 0.35-a0-1345-g0f1e910ab6 (webtiles) character file. Game seed: 6084232044018761539 (custom seed) 17 mersmars the Chiller (level 2, 19/19 HPs) Began as a Demonspawn Ice Elementalist on Oct 29, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:02:28 (573 turns). mersmars the Chiller (Demonspawn Ice Elementalist) Turns: 573, Time: 00:02:29 Health: 19/19 AC: 6 Str: 11 XL: 2 Next: 39% Magic: 5/5 EV: 11 Int: 15 God: Gold: 61 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) c - +2 whip (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring "Iworagojamp" {rElec rPois AC+4 Str+3} HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic touch 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons b - a +0 dagger c - a +2 whip of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery d - the ring "Iworagojamp" (worn) {rElec rPois AC+4 Str+3} (You acquired it on level 2 of the Dungeon) [ring of protection] rElec: It insulates you from electricity. rPois: It protects you from poison. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Scrolls c - a scroll of fear {unknown} Potions g - 2 potions of magic d - 2 potions of curing {unknown} f - a potion of heal wounds {unknown} j - a potion of moonshine {unknown} k - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.5 Spellcasting + Level 0.8 Summonings + Level 3.7 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 13% 3 Ozocubu's Armour Ice 13% N/A 13% 3 Kinetic Grapnel Frge 4% 1d4 22% 1 Summon Ice Beast Ice/Summ 8% N/A 24% 3 Gloom Hex/Necr 2% N/A 54% 3 Starburst Conj/Fire 0% 6d3 100% 6 Fulsome Fusillade Conj/Alch 0% (3-5)d5 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11422 Altars: Innate Abilities, Weirdness & Mutations Your touch may inflict minor irresistible damage on your foes. Message History You hit the ball python. You kill the ball python! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You now have 45 gold pieces (gained 10). You pick up a parchment of Kinetic Grapnel and begin reading... You add the spell Kinetic Grapnel to your library. You now have 52 gold pieces (gained 7). You pick up a book of Spectacle and begin reading... You add the spells Gloom, Starburst and Fulsome Fusillade to your library. You now have 61 gold pieces (gained 9). You encounter a bat. A bat is nearby! A bat is nearby! You closely miss the bat. Your touch misses the bat. The bat hits you. The bat hits you but does no damage. x2 You miss the bat. Your touch misses the bat. The bat hits you but does no damage. The bat barely misses you. The bat closely misses you. You miss the bat. The bat hits you but does no damage. The bat closely misses you. The bat barely misses you. You flog the bat! Lightning courses through the bat!! You kill the bat! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a bat corpse. Done exploring. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######### #..#....# #.. ##...##.###.. #.####..##.. ########..####..#.. #..........####...# #.########....###.. ##.# ####.# ### #..###### #.##### ##.@....######..)..† ######............# #####...>...... ###.....#####.... #####...##### ##.## #.....### #.# #.##### ### #..# ##.######## There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:2) A quokka (D:1) 4 ball pythons (D:1) 4 bats (D:1) 3 frilled lizards (D:1) 2 goblins 4 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mersmars the Demonspawn Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 120 | D:2 | Identified a scroll of acquirement 120 | D:2 | Acquired the ring "Iworagojamp" {rElec rPois AC+4 Str+3} 204 | D:1 | Gained mutation: Your touch may inflict minor irresistible | damage on your foes. [demonic ancestry] 204 | D:1 | Reached XP level 2. HP: 12/19 MP: 0/5 573 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_rooms D:2: layout_basic, basic_altar Skill XL: | 1 | ---------------+----+----- Dodging | 1 | 1.7 Stealth | 1 | 1.7 Spellcasting | 2 | 2.5 Ice Magic | 3 | 3.7 Summonings | | 0.8 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- None | * * | 2 Action || total ---------------------------++------- Attack: Normal || 55 Melee: Whip || 48 Dagger || 7 Touch || 2 Cast: Freeze || 8 Read: Acquirement || 1 Stab: Sleeping || 2 Armour: Robe || 59 Dodge: Dodged || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 577 | 511 | 66 | 0 | 371 | 2 | 288.5 | Dungeon | 577 | 511 | 66 | 0 | 371 | 2 | 288.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 506 daAuts D:2: 71 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+