mersmars Level 1 of the Dungeon (0, 0, D:1) a potion of moonshine (1, -1, D:1) a potion of heal wounds (3, -3, D:1) a ball python corpse (4, -4, D:1) a frilled lizard corpse (4, -1, D:1) a potion of magic (6, 10, D:1) a +0 leather armour Level 2 of the Dungeon (1, -1, D:2) the -2 pair of boots of Qazlal's Generosity {^Contam rF++ SInv} ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further.