Dungeon Crawl Stone Soup version 0.35-a0-53-g511dc2e70d (webtiles) character file. Game seed: 16369701047920596522 56 midorashi the Vexing (level 3, 26/26 HPs) Began as a Poltergeist Enchanter on Feb 18, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:03:21 (1190 turns). midorashi the Vexing (Poltergeist Enchanter) Turns: 1190, Time: 00:03:22 Health: 26/26 AC: 3 Str: 4 XL: 3 Next: 95% Magic: 6/6 EV: 11 Int: 19 God: Gold: 37 SH: 0 Dex: 14 Spells: 1/6 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) c - orb {Glass} rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) e - +0 helmet rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ f - amulet of regeneration HPRegen 1.04/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles d - 4 stones (quivered) Armour b - a +1 cloak (haunted) c - an orb of glass (worn) e - a +0 helmet (haunted) Jewellery f - an amulet of regeneration (worn) Wands a - a wand of flame (13) Scrolls c - a scroll of identify {unknown} e - a scroll of enchant armour {unknown} h - a scroll of blinking {unknown} j - a scroll of vulnerability {unknown} k - a scroll of fear {unknown} Potions i - 2 potions of invisibility d - a potion of moonshine {unknown} f - a potion of attraction {unknown} l - a potion of enlightenment {unknown} Skills: - Level 3.0 Fighting - Level 1.1 Short Blades - Level 2.1 Dodging - Level 4.4 Stealth - Level 2.0 Spellcasting + Level 4.6 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 20% N/A 10% 2 b - Tukima's Dance Hex 19% N/A 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 2% 2d4 17% 1 Confusing Touch Hex 19% N/A 8% 3 Gloom Hex/Necr 20% N/A 21% 3 Ozocubu's Armour Ice 1% N/A 45% 3 Vampiric Draining Necr 1% 2d6 45% 3 Forge Lightning Spire Air/Frge 1% 3d4 86% 4 Petrify Alch/Erth 0% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The adder hisses angrily. The adder barely misses you. Casting: Ensorcelled Hibernation (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 52%) The adder resists with significant effort. The adder barely misses you. Casting: Ensorcelled Hibernation (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (chance to affect: 52%) The adder looks drowsy... You feel bolstered by spreading misfortune. The helpless adder fails to defend itself. You impale the adder!! You kill the adder! Training target 3.0 for Fighting reached! Your Fighting skill increases to level 3! You need to enable at least one skill for training. This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. x3 You finish memorising. Spell assigned to 'b'. You start resting. You feel your existence waver again. Magic restored. l - an inky potion You encounter an adder. You encounter a quokka. Casting: Ensorcelled Hibernation (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (quite dangerous; 8% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .###...#.............? .##............#####.# ###....#.............. # #...<##........... ###....##.......#.♣.♣#♣ .......#.............. ...............###♣r♣.♣. ................#....... .♣.♣.♣.♣#.......@....... #......###...####S...... #♣.....♣ ##### #...... #......# #...## #♣.....♣ #### #.....# ♣#♣#♣#♣ You could see an adder and a quokka (asleep). Vanquished Creatures 4 adders A dart slug (D:1) 3 hobgoblins (D:1) A ball python (D:1) A bat (D:2) 2 endoplasms (D:1) 2 frilled lizards (D:2) 4 goblins 5 kobolds 2 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | midorashi the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 95 | D:1 | Reached skill level 1 in Fighting 156 | D:1 | Reached XP level 2. HP: 17/18 MP: 5/5 172 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 883 | D:1 | Reached XP level 3. HP: 11/24 MP: 0/6 1093 | D:2 | Learned a level 3 spell: Tukima's Dance 1190 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_fortress_basement, layout_basic, minivault_5, st_stairs_2, serial_bayou_crossing D:2: layout_rooms, shapermc_ecumenical_altar_petra, serial_forest, infiniplex_forest_corner_1, infiniplex_forest_lined_2, infiniplex_forest_clump_double, infiniplex_forest_clump_curved, infiniplex_forest_clump_tiny, infiniplex_forest_lined_2, infiniplex_forest_lined_room_2, infiniplex_forest_lined_3, minmay_tree_intersection, minmay_puff Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 2 3 | 3.0 Short Blades | | 1.1 Dodging | | 2.1 Stealth | | 4.4 Spellcasting | | 2.0 Hexes | | 4.6 Action || total ---------------------------++------- Attack: Normal || 66 Melee: Dagger || 66 Cast: Ensorcelled Hiber || 6 Stab: Sleeping || 13 Distracted || 1 Armour: None || 20 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1184 | 1153 | 31 | 95 | 797 | 2 | 592.0 | Dungeon | 1184 | 1153 | 31 | 95 | 797 | 2 | 592.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 930 daAuts D:2: 254 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+