mightyno9 Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, 36, D:1) a +0 club (7, 27, D:1) a bat corpse (skeletalised by now) (9, 9, D:1) a +0 dagger (9, 12, D:1) a +0 mace (9, 24, D:1) a +0 leather armour (14, 17, D:1) a +0 hand axe (15, 26, D:1) a frilled lizard skeleton (15, 42, D:1) the inkwell talisman of Hangman {rN+ Dex+4 SInv} [inkwell talisman] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (16, 45, D:1) a ball python skeleton (18, 40, D:1) a hobgoblin skeleton (20, 40, D:1) a +0 short sword (21, 38, D:1) a potion of mutation (27, 3, D:1) a +0 robe (30, 32, D:1) a +0 whip (39, 36, D:1) a +0 club (42, 26, D:1) a rat corpse (skeletalised by now) (44, 32, D:1) a +0 robe (44, 34, D:1) a quokka corpse (skeletalised by now) (45, 25, D:1) a potion of lignification (45, 34, D:1) a +0 short sword (48, 10, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (5, 6, D:2) a +0 whip