Dungeon Descent DCSS version 0.33-a0-783-g76efb29fe3 (webtiles) character file. Game seed: 6151122564806752601 126 mingun the Conjurer (level 4, -1/25 HPs) Began as a Deep Elf Conjurer on Jan 21, 2025. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:07:36 (2795 turns). mingun the Conjurer (Deep Elf Conjurer) Turns: 2795, Time: 00:07:36 Health: -1/25 AC: 4 Str: 4 XL: 4 Next: 84% Magic: 5/12 EV: 11 Int: 25 God: Gold: 105 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . n - +1 robe {Will+} rPois . (no helmet) rElec . e - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-1 -> -16), very slightly contaminated A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 105 gold pieces. Inventory: Missiles h - a throwing net Armour e - a +0 cloak (worn) n - a +1 robe of willpower (worn) Wands q - a wand of digging (1) Scrolls a - a scroll of amnesia {unknown} c - a scroll of immolation {unknown} f - 7 scrolls of identify {unknown} j - 3 scrolls of teleportation {unknown} k - a scroll of vulnerability {unknown} l - a scroll of blinking {unknown} o - a scroll of brand weapon {unknown} p - a scroll of torment {unknown} Potions b - 3 potions of magic d - a potion of resistance {unknown} g - a potion of brilliance {unknown} i - a potion of ambrosia {unknown} m - a potion of attraction {unknown} r - a potion of heal wounds {unknown} Skills: * Level 1.2 Fighting - Level 2.5 Dodging - Level 2.4 Stealth * Level 4.4 Spellcasting + Level 5.8 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 13% 2 Fugue of the Fallen Necr 5% N/A 26% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Anguish Hex/Necr 2% N/A 65% 4 Passage of Golubria Tloc 5% N/A 65% 4 Silence Hex/Air 2% N/A 94% 5 Lehudib's Crystal Spear Conj/Erth 10% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/12) Temple: D:4-7 Altars: Gozag Okawaru Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the scorpion! The scorpion is severely wounded. You finish channelling your searing ray. The scorpion stings you. The scorpion stings you but does no damage. The scorpion stings you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The scorpion stings you but does no damage. The scorpion stings you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion barely misses you. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The scorpion closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 81% to hit) You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! The searing ray hits the scorpion. You kill the scorpion! You die... #.....# #.....# ######.....# .# ##..........# ... #..########## ♣.#.### #.## .......###.######## ## ♣ ♣. .♣...........>...# ... .._ ....#.@.########## #.♣.♣. .♣.....## .........#..## #.♣.♣.#$#..# #. ........... ##..#.....##. #....$,..# ## #.#.#....# #....# There were no monsters in sight! Vanquished Creatures A scorpion (D:4) Jessica (D:3) 4 adders A shadow imp (D:4) A ribbon worm (D:2) 2 orcs 6 endoplasms 6 giant cockroaches 3 goblins 5 hobgoblins 6 kobolds A quokka (D:1) 6 ball pythons 5 bats A frilled lizard (D:2) 4 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mingun the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 211 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 344 | D:1 | Learned a level 2 spell: Searing Ray 498 | D:1 | Found a faded altar of an unknown god. 921 | D:2 | Reached skill level 5 in Conjurations 1091 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/9 2028 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 2139 | D:3 | Reached skill level 1 in Fighting 2190 | D:3 | Noticed Jessica 2194 | D:3 | Killed Jessica 2422 | D:3 | Found a glowing silver altar of Zin. 2592 | D:3 | Found an opulent altar of Gozag. 2688 | D:4 | Found an iron altar of Okawaru. 2778 | D:4 | Noticed a scorpion 2795 | D:4 | Killed a scorpion 2795 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_loops_ring, shapermc_ecumenical_altar_starsandcircs, minmay_misc_feat_roman D:2: layout_basic D:3: layout_basic, pdpol_temple_overflow_zin_treasury_gozag_greed, nicolae_the_louvre, uniq_jessica D:4: layout_rooms, palyth_temple_overflow_mages, okawaru_trees_1, nicolae_specific_store, minmay_misc_feat_iff, nicolae_twisty_statue_hallways, uniq_sigmund, uniq_duvessa Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.8 Fighting | 1 | 1.2 Spellcasting | 4 | 4.4 Dodging | | 2.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 67 | 17 || 84 Searing Ray | 5 | 4 || 9 Armour: Robe | 7 | 10 || 17 Dodge: Dodged | 3 | 3 || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2807 | 2603 | 204 | 0 | 2376 | 4 | 701.8 | Dungeon | 2807 | 2603 | 204 | 0 | 2376 | 4 | 701.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 999 daAuts D:1: 935 daAuts D:3: 767 daAuts D:4: 106 daAuts