minogwong Level 1 of the Dungeon (0, 0, D:1) 4 stones (2, -8, D:1) a rat corpse (skeletalised by now) (11, -18, D:1) a +0 leather armour (15, 9, D:1) 6 stones (38, -17, D:1) a +0 dagger a +0 dagger (43, -1, D:1) 3 boomerangs Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -3, D:2) a +0 rapier (17, 10, D:2) a ball python corpse (skeletalised by now) (18, -14, D:2) a rat skeleton (18, -12, D:2) a bat corpse (skeletalised by now) (26, -12, D:2) a bat corpse (skeletalised by now) (28, 4, D:2) a +0 club (29, 4, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (30, 4, D:2) a jackal corpse (skeletalised by now) (34, -12, D:2) a jackal corpse (skeletalised by now) (36, -9, D:2) a +0 leather armour (37, -12, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Doyb's Antique Armour Emporium a +0 cloak (85 gold) a +0 robe of positive energy (93 gold) a +0 ring mail (76 gold) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} (811 gold) Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). a +2 ring mail of cold resistance (399 gold) a +0 pair of gloves (85 gold) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} (1008 gold) Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). a +0 robe (17 gold) a +0 cloak (85 gold) the +1 cloak "Zeimim" {rElec rF- Str+4} (473 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). (0, 0, D:3) a +0 ring mail (14, 0, D:3) a rat corpse (30, -3, D:3) a +0 club (32, -4, D:3) a frilled lizard corpse (33, -5, D:3) a +0 club a +0 leather armour (38, 13, D:3) a ball python corpse