mlskboy Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, -9, D:1) a +0 robe (3, -1, D:1) a frilled lizard corpse (skeletalised by now) (6, -13, D:1) a +0 scale mail (12, -25, D:1) a +0 robe (22, -19, D:1) a +0 club (23, -26, D:1) a hobgoblin corpse (skeletalised by now) (23, 17, D:1) a hobgoblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (25, -11, D:1) a +0 plate armour (27, -19, D:1) a bat skeleton (29, 12, D:1) a frilled lizard corpse (skeletalised by now) (30, -28, D:1) a bat corpse (skeletalised by now) (34, -5, D:1) a hobgoblin corpse (skeletalised by now) (35, -10, D:1) 3 flux baubles (36, -24, D:1) a +0 robe (40, -19, D:1) a +0 dagger (40, 19, D:1) a +0 whip Level 2 of the Dungeon [Shop] Eruppu's Antique Armour Shoppe a +2 hat (304 gold) a +2 cloak (313 gold) a +0 robe (17 gold) a +0 ring mail (76 gold) a +0 scale mail (76 gold) a +0 ring mail (76 gold) a +0 robe (17 gold) a +0 leather armour (38 gold) the +2 robe "Waaleerr" {-Tele Harm rPois rN+} (366 gold) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (1, 4, D:2) a +0 club a +0 sling a +0 leather armour (28, 14, D:2) a quokka corpse (skeletalised by now) (29, 25, D:2) an orb of glass (30, -6, D:2) a +0 sling (33, 10, D:2) a +0 dagger (34, 8, D:2) a bat skeleton (34, 9, D:2) a hobgoblin skeleton a quokka skeleton (42, -4, D:2) a +0 whip (53, 1, D:2) a +0 short sword (57, 0, D:2) an orb of energy Level 3 of the Dungeon (5, 4, D:3) a +0 short sword a +0 leather armour an orc corpse (19, 24, D:3) a +0 leather armour (19, 28, D:3) a +0 leather armour (19, 35, D:3) a frilled lizard corpse