mlskboy Level 1 of the Dungeon [Shop] Yroem's Distillery a potion of ambrosia (unknown) (104 gold) a potion of magic (104 gold) a potion of invisibility (unknown) (104 gold) a potion of heal wounds (104 gold) a potion of enlightenment (unknown) (65 gold) a potion of curing (39 gold) a potion of curing (39 gold) a potion of lignification (unknown) (39 gold) [Shop] Wufonoir's Armour Emporium a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +1 leather armour of poison resistance (121 gold) a +0 leather armour (22 gold) a +0 robe (9 gold) the +6 scale mail "Hero's Friend" {rElec Regen+ MP+6 Stlth+} (697 gold) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. MP+6: It affects your magic capacity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 leather armour (22 gold) [Shop] Wonatocw's Jewellery Shop a storm talisman (770 gold) a ring of wizardry (unknown) (420 gold) an amulet of the acrobat (unknown) (420 gold) a +4 ring of protection (unknown) (504 gold) a ring of magical power (unknown) (280 gold) a ring of magical power (unknown) (280 gold) a +4 ring of slaying (unknown) (504 gold) a rimehorn talisman (175 gold) a ring of positive energy (unknown) (280 gold) a ring of magical power (unknown) (280 gold) [Shop] Sus Dus's Book Shoppe a parchment of Forge Monarch Bomb (350 gold) a parchment of Scorch (81 gold) a parchment of Borgnjor's Vile Clutch (257 gold) a parchment of Grave Claw (81 gold) a parchment of Soul Splinter (56 gold) a parchment of Magic Dart (56 gold) a parchment of Launch Clockwork Bee (123 gold) a parchment of Cause Fear (182 gold) a parchment of Ensorcelled Hibernation (81 gold) a parchment of Orb of Destruction (459 gold) a parchment of Irradiate (257 gold) a parchment of Ozocubu's Refrigeration (459 gold) a parchment of Searing Ray (81 gold) (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (2, 0, D:1) a +0 club (2, 17, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (6, -13, D:1) a jackal corpse (skeletalised by now) (10, 31, D:1) a +0 dagger a goblin corpse (skeletalised by now) (11, 17, D:1) a frilled lizard skeleton (24, 21, D:1) a kobold skeleton (50, -24, D:1) a +0 dagger (53, 20, D:1) a +0 club a goblin skeleton (53, 21, D:1) a ball python skeleton (54, 8, D:1) a hobgoblin skeleton (55, 9, D:1) a +0 dagger of protection a goblin skeleton (56, 8, D:1) a bat skeleton Level 2 of the Dungeon (15, -26, D:2) a +0 short sword a kobold corpse (skeletalised by now) (15, 9, D:2) a +0 club a kobold corpse (skeletalised by now) (19, 25, D:2) a +0 short sword (22, 9, D:2) an adder skeleton (24, -23, D:2) a +0 dagger a goblin corpse (skeletalised by now) (27, 14, D:2) a ball python skeleton (28, 9, D:2) an adder skeleton (28, 18, D:2) a hobgoblin skeleton (28, 23, D:2) a +0 buckler (32, 8, D:2) a ball python skeleton (36, 3, D:2) a rat corpse (skeletalised by now) (37, 0, D:2) a hobgoblin skeleton (37, 1, D:2) a bat skeleton (37, 17, D:2) a +0 chain mail (38, 1, D:2) a +0 club (39, 5, D:2) a +0 robe (42, -10, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (3, -2, D:3) a +0 short sword (3, 17, D:3) a +6 plate armour of ponderousness (4, 2, D:3) a bat corpse (7, -22, D:3) a bat corpse (skeletalised by now) (13, -20, D:3) a +0 dagger (20, 2, D:3) a +0 war axe a +0 dagger a +0 robe a +0 whip a +0 ring mail (22, 15, D:3) a +0 club (25, -12, D:3) a +0 hand axe a +0 leather armour an orc corpse (26, 16, D:3) a +0 plate armour (31, 25, D:3) a +0 leather armour (33, 16, D:3) a +0 dagger of holy wrath (33, 19, D:3) a frilled lizard corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (34, 19, D:3) a +0 club a +0 sling (34, 20, D:3) a jackal corpse (skeletalised by now) (34, 22, D:3) a +0 short sword a hobgoblin corpse (skeletalised by now) (36, -16, D:3) a +0 falchion a +0 leather armour (37, 25, D:3) a frilled lizard skeleton (38, -7, D:3) a parchment of Static Discharge (43, 1, D:3) a +0 dagger (47, 23, D:3) a +0 falchion (50, 35, D:3) the +4 quarterstaff of Dishonour {distort, rF+ rC+++ Int-5 SInv} rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It cannot be enchanted further. (52, 24, D:3) a rat corpse (skeletalised by now) (57, 33, D:3) a +0 dagger (61, 25, D:3) a +0 club a kobold corpse (skeletalised by now)