mlskboy Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (6, -27, D:1) a +0 short sword (7, 9, D:1) a +0 dagger (11, -26, D:1) a +0 long sword (11, -23, D:1) a +0 quarterstaff (12, -31, D:1) a +0 dagger (13, -26, D:1) a hobgoblin skeleton (14, -26, D:1) a frilled lizard skeleton a frilled lizard skeleton (20, -29, D:1) a frilled lizard corpse (skeletalised by now) (20, -28, D:1) a hobgoblin corpse (skeletalised by now) (25, -9, D:1) a +0 dagger (26, -9, D:1) a +0 club (28, -10, D:1) a hobgoblin skeleton (31, -18, D:1) a +3 long sword (31, -5, D:1) a staff of necromancy Level 2 of the Dungeon (7, -4, D:2) a ball python skeleton (8, 30, D:2) a +0 mace (13, 13, D:2) a +0 dagger a goblin skeleton (14, -7, D:2) a +0 mace (14, 6, D:2) a +0 spear (22, 18, D:2) a rat skeleton (22, 31, D:2) a +0 leather armour (23, 19, D:2) a rat skeleton (54, 1, D:2) a +0 giant spiked club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (5, 1, D:3) 14 gold pieces (5, 2, D:3) 9 gold pieces (5, 3, D:3) 10 gold pieces (6, 0, D:3) 9 gold pieces (6, 2, D:3) 12 gold pieces (7, 1, D:3) 10 gold pieces (15, 37, D:3) a +0 plate armour (19, 26, D:3) an adder corpse (skeletalised by now) (23, -6, D:3) the +1 robe of Mehail {rElec Will+ MP+4 SInv} rElec: It insulates you from electricity. Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). SInv: It lets you see invisible. It can be maximally enchanted to +2. (25, 9, D:3) a +0 robe (28, -3, D:3) a +0 whip (29, 32, D:3) a river rat skeleton (29, 33, D:3) a rat skeleton a ball python skeleton (29, 35, D:3) a +0 whip (30, 41, D:3) a hobgoblin corpse (skeletalised by now) (40, -11, D:3) a hobgoblin corpse (49, -6, D:3) a potion of heal wounds (51, -2, D:3) a scroll of fog