mocalabel Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, 0, D:1) a +0 quarterstaff (5, 7, D:1) a +0 dagger (11, 15, D:1) a hobgoblin skeleton (13, 21, D:1) a rat skeleton (16, -8, D:1) a +0 robe (22, -8, D:1) a hobgoblin skeleton (24, 22, D:1) a +0 short sword (26, 26, D:1) a frilled lizard skeleton (27, 25, D:1) a +0 whip 4 stones a kobold skeleton a hobgoblin skeleton (28, 21, D:1) 5 poisoned darts (31, -12, D:1) a +0 dagger (31, 8, D:1) a +0 club (31, 37, D:1) a +0 trident (32, 6, D:1) a bat corpse (skeletalised by now) (32, 11, D:1) a quokka skeleton (34, 20, D:1) a bat skeleton (34, 38, D:1) a +0 club a goblin skeleton (35, 13, D:1) a +0 dagger (36, 12, D:1) a +0 kite shield (38, 14, D:1) a +0 hand axe (41, 17, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (7, 36, D:2) a rat corpse (skeletalised by now) (10, 3, D:2) a ball python skeleton (10, 17, D:2) a +0 dagger a goblin skeleton (12, 43, D:2) the +3 leather armour of Tenacity {Harm rN+ Int+2} Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (12, 53, D:2) 2 poisoned darts (14, 23, D:2) a bat skeleton (24, 35, D:2) a +0 mace (27, 13, D:2) a +1 devious dagger (28, 13, D:2) an adder skeleton (29, 21, D:2) a bat skeleton (34, 10, D:2) a ball python skeleton (36, 31, D:2) a +0 leather armour 3 boomerangs a +0 club a +1 heavy sling a goblin skeleton Level 3 of the Dungeon (0, 0, D:3) an inkwell talisman (5, -14, D:3) the +10 orcbow of Exiwar {antimagic, rC+ rN+ Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (5, 8, D:3) a +0 hand axe (7, -12, D:3) a +0 robe (16, -3, D:3) a bat corpse (skeletalised by now) (17, -16, D:3) a +0 dagger (17, -11, D:3) a +0 leather armour (21, -1, D:3) a +0 robe (23, 4, D:3) a +0 short sword a +0 leather armour the +1 dagger of the Eternal Warrior {antimagic, Fly Int+6} Fly: It grants you flight. Int+6: It affects your intelligence (+6). It cannot be enchanted further. an orc corpse (skeletalised by now) (31, -17, D:3) a +0 mace a +0 chain mail a +0 club a +0 leather armour (31, 13, D:3) a +0 leather armour (33, -17, D:3) a +0 dagger a +0 leather armour (36, -27, D:3) a rat corpse (skeletalised by now) (38, -2, D:3) a quokka corpse (skeletalised by now) (39, -10, D:3) a +0 leather armour a +0 flail (39, -8, D:3) an adder corpse (skeletalised by now) (40, -11, D:3) a +0 leather armour a +2 dagger of venom a +0 ring mail a +0 war axe a +0 leather armour a +0 trident an orc corpse (skeletalised by now) (40, -10, D:3) a +0 robe a +0 dagger (41, -9, D:3) an adder skeleton (43, 5, D:3) a +0 club (48, -14, D:3) a +0 scale mail (48, -11, D:3) a +0 dagger 2 stones Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (2, -60, D:4) a +0 hand axe an orc corpse (skeletalised by now) (6, -59, D:4) a +0 hand axe (12, -29, D:4) a quokka skeleton (20, -39, D:4) a +0 halberd (20, -38, D:4) a +0 spear a +0 spear a gnoll skeleton (20, -36, D:4) a +0 halberd (21, -45, D:4) a +2 short sword of electrocution (28, -53, D:4) a +0 dagger (33, -37, D:4) a parchment of Searing Ray (35, -12, D:4) a quokka corpse (skeletalised by now) (41, -14, D:4) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (42, -14, D:4) a +0 dagger a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (42, -4, D:4) a +0 short sword a +3 leather armour (46, -6, D:4) a hound corpse (skeletalised by now) (48, -30, D:4) a +0 robe (49, -20, D:4) a quokka skeleton (50, -6, D:4) a +0 ring mail (52, -16, D:4) a +0 club a goblin skeleton (55, -16, D:4) a +0 club (57, -34, D:4) a +0 short sword (60, -12, D:4) 2 boomerangs (60, -9, D:4) a +0 sling Level 5 of the Dungeon [Shop] Ogeeck's Weapon Emporium a +1 great mace of protection (247 gold) a +0 war axe (45 gold) 2 boomerangs (52 gold) a +0 great sword of holy wrath (260 gold) a +0 morningstar (78 gold) the +9 quarterstaff of the Omega Point {venom, rN+} (808 gold) rN+: It protects you from negative energy. It cannot be enchanted further. a +0 long sword (45 gold) (0, 0, D:5) a +0 giant club (7, -18, D:5) an adder skeleton (19, -8, D:5) a +1 sling of flaming (22, -38, D:5) 2 poisoned darts (24, -17, D:5) a +0 spear (27, -25, D:5) a +0 club (29, -28, D:5) a +0 club a stone a +0 short sword a kobold corpse (32, -35, D:5) a +0 trident (32, -34, D:5) a +0 dagger 2 poisoned darts (33, -8, D:5) a +0 leather armour (35, -27, D:5) a +0 club (36, -34, D:5) 4 poisoned darts (39, -41, D:5) a +0 hand axe (39, -33, D:5) a killer bee corpse (41, -33, D:5) a +0 dagger 3 poisoned darts a kobold corpse (42, -35, D:5) a killer bee corpse