Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 8615962370397268401 84 mocalabel the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on May 23, 2026. Slain by Terence ... wielding a +0 short sword (3 damage) ... on level 2 of the Dungeon. The game lasted 00:04:07 (1145 turns). mocalabel the Magician (Djinni Conjurer) Turns: 1145, Time: 00:04:07 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 72% Gold: 93 EV: 5 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) b - +1 dagger (drain) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons b - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) Wands f - a wand of mindburst (22) Scrolls W - a scroll of brand weapon Potions c - 2 potions of curing Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Forgecraft + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Apportation Tloc 48% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Dithmenos Shops: D:2 =[ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The searing ray hits Terence but does no damage. The searing ray hits Terence. Terence is lightly wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +0 chain mail (lightly wounded, 85% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +0 short sword. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 short sword. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence but does no damage. Terence is lightly wounded. * * * LOW HITPOINT WARNING * * * Terence barely misses you. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." .... # #....... .. # ####...... # ........ #...... #####..... .......<. ......#w### ......@@..# ..........# ..........#### .............# ......######.###### .....# #......# ...). #......# ..... #......# #+ #......###### You could see Terence and a ribbon worm. Vanquished Creatures Jessica (D:2) Robin (D:2) 4 dart slugs (D:1) 7 endoplasms 5 hobgoblins 3 quokkas (D:1) A ball python (D:2) 5 bats 4 frilled lizards (D:1) 8 goblins (D:2) 5 kobolds 2 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mocalabel the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mocalabel set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 126 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 342 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 342 | D:1 | Learned a level 1 spell: Apportation 651 | D:2 | Found Olopt's Jewellery Shop. 651 | D:2 | Found Walikimit's Armour Boutique. 651 | D:2 | Encountered Jessica 658 | D:2 | Killed Jessica 659 | D:2 | Reached XP level 4. HP: 21/31 MP: 0/0 726 | D:2 | Found a shadowy altar of Dithmenos. 852 | D:2 | Encountered Robin 859 | D:2 | Killed Robin 1135 | D:2 | Encountered Terence 1145 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_rooms D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_statue_plus, shop, guppyfry_early_lair_pool, uniq_jessica, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 28 | || 28 Melee: Unarmed | 28 | || 28 Cast: Magic Dart | 42 | 44 || 86 Searing Ray | 2 | 2 || 4 Drink: Curing | 1 | || 1 Read: Identify | 1 | || 1 Armour: Robe | 16 | 6 || 22 Dodge: Dodged | 18 | 1 || 19