Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16497373168225169046 3190 moom6174 the Destroyer (level 9, -9/39 HPs) Began as a Felid Conjurer on Apr 1, 2026. Was a Follower of Vehumet. Mangled by a warg (16 damage) ... on level 9 of the Dungeon. The game lasted 00:10:41 (9508 turns). moom6174 the Destroyer (Felid Conjurer) Turns: 9508, Time: 00:10:42 Health: -9/39 AC: 2 Str: 3 XL: 9 Next: 64% Magic: 13/21 EV: 21 Int: 24 God: Vehumet [*.....] Gold: 400 SH: 0 Dex: 14 Spells: 1/23 levels left Lives: 0 Deaths: 3 rFire . . . (100%) d - amulet of the acrobat rCold . . . (100%) a - ring of flight rNeg . . . (100%) b - +5 ring of evasion rPois . (100%) rElec . (100%) rCorr . (100%) SInv + Will +.... Stlth ++ HPRegen 0.26/turn MPRegen 0.17/turn %: acrobat @: flying A: very small, claws 1, fangs 3, see invisible, shaggy fur 2, stealthy paws, no weapons or thrown items, no armour, multi-lived, dopey 1 a: Renounce Religion (0%) You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 400 gold pieces. Inventory: Jewellery a - a ring of flight (worn) b - a +5 ring of evasion (worn) c - a ring of resist corrosion d - an amulet of the acrobat (worn) Wands p - a wand of polymorph (3) Scrolls e - a scroll of enchant armour {unknown} c - 2 scrolls of fog {unknown} p - a scroll of poison i - 7 scrolls of identify r - a scroll of revelation Potions w - 2 potions of heal wounds M - 2 potions of mutation d - a potion of brilliance {unknown} f - a potion of attraction {unknown} Skills: - Level 2.6 Dodging - Level 2.6 Stealth * Level 7.8 Spellcasting * Level 8.4 Conjurations + Level 3.6 Necromancy + Level 2.1 Earth Magic + Level 4.6 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Blink Tloc 18% N/A 10% 2 d - Fulminant Prism Conj/Alch 20% 3d12 4% 4 e - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 12% 4 f - Mercury Arrow Conj/Alch 80% 2d10 1% 2 g - Sublimation of Blood Necr 26% N/A 2% 2 h - Brom's Barrelling Bo Conj/Erth 34% 2d7 8% 4 i - Poisonous Vapours Alch/Air 80% 1d3 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Apportation Tloc 18% N/A 7% 1 Kinetic Grapnel Frge 36% 1d5 7% 1 Launch Clockwork Bee Frge 9% N/A 21% 3 Summon Ice Beast Ice/Summ 9% N/A 21% 3 Eringya's Surprising Cr Summ 9% N/A 54% 4 Haunt Necr/Summ 9% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:4 Lair (0/5) D:8 Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:1 : Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in thick fur. (AC +2) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. You are dopey. (Int -3) Message History Casting: Iskenderun's Mystic Blast (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almost dead, chance to weaken: 88%) The glob of mercury hits the kobold geomancer! The kobold geomancer looks weaker. You kill the kobold geomancer! Vehumet accepts your kill. You feel sick. You start resting. You feel sick. x2 You are no longer poisoned. You start resting. Your magical contamination has completely faded away. You start resting. HP restored. You start resting. Magic restored. You fly downwards. You encounter an orc priest, a human and an orc. The orc priest is wearing a ring of see invisible. The water moccasin misses you. The orc barely misses you. The gnoll hits you with a +0 whip. The water moccasin barely misses you. The warg closely misses you. There is a stone staircase leading up here. Casting: Mercury Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The water moccasin misses you. The warg bites you!! Ouch! That really hurt! The orc misses you. The gnoll completely misses you. Casting: Iskenderun's Mystic Blast (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. The orc priest shouts! You hear a shout! x2 The warg barely misses you. The water moccasin completely misses you. The orc closely misses you. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The warg bites you! You die... ......o.. ... ........# .... ........###... ............. ...........# .......j..# ......pho)# .....