Dungeon Crawl Stone Soup version 0.35-a0-1007-gc6fcae7439 (webtiles) character file. Game seed: 2797155365182198399 12 mooreok the Chiller (level 2, 0/19 HPs) Began as a Merfolk Ice Elementalist on Sept 10, 2026. Slain by an adder (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (1091 turns). mooreok the Chiller (Merfolk Ice Elementalist) Turns: 1091, Time: 00:01:26 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 33% Magic: 1/5 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) e - +2 whip (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons e - a +2 whip of venom (weapon) Missiles b - 2 curare-tipped darts {!f} d - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of vulnerability {unknown} Potions g - a potion of magic d - 2 potions of berserk rage {unknown} f - a potion of curing {unknown} Skills: - Level 2.6 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.6 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Fire Storm Conj/Fire 0% 6d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History There is an open door here. You encounter an orc. It is wielding a +0 hand axe. An orc is nearby! An orc is nearby! You encounter 2 orcs. You encounter an orc. It is wielding a +0 mace and quivering boomerangs. The orc shouts! x4 You hear an angry hiss. The orc barely misses you. You hit the orc. The orc is poisoned. The orc is heavily wounded. The orc hits you with a +0 war axe. The orc barely misses you. You encounter an adder. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 war axe (100% to hit) You freeze the orc. The orc is moderately wounded. The orc barely misses you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 war axe (moderately wounded, 100% to hit) You freeze the orc. The orc is heavily wounded. You feel a bit more experienced. The orc hits you with a +0 war axe! Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (100% to hit) You freeze the adder. The adder is moderately wounded. The adder misses you. The orc hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) You freeze the adder. The adder is heavily wounded. The adder seems to slow down. The adder bites you. You die... .... ... #.. ... #.# #.##+# #S##.# .#######@##.# .......#o##.## .......oo#...##### .##..............# ....##.###...###. .## #. ##.## #. #.# #. #.# .. #.# You could see an adder (slow) and 3 orcs. Vanquished Creatures An orc (D:2) 4 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) A kobold (D:1) A rat (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mooreok the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 331 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/5 1091 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic, minmay_misc_feat_iff, dk_noncrumbling_4 D:2: layout_loops_corners, chequers_mini_garden, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Attack: Normal || 19 Melee: Unarmed || 8 Dagger || 1 Whip || 10 Cast: Freeze || 13 Stab: Sleeping || 4 Armour: Robe || 27 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1092 | 1062 | 30 | 0 | 930 | 2 | 546.0 | Dungeon | 1092 | 1062 | 30 | 0 | 930 | 2 | 546.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1002 daAuts D:2: 89 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+