move Level 1 of the Dungeon (0, 0, D:1) a stone (3, -41, D:1) a beast talisman (4, -34, D:1) a +0 dagger a stone (10, -42, D:1) a +0 dagger a goblin skeleton (15, -4, D:1) a naga skeleton (15, -3, D:1) a human skeleton (15, -2, D:1) a tengu skeleton (16, -29, D:1) 5 stones (16, -4, D:1) a draconian skeleton (16, -2, D:1) a kobold skeleton (17, -4, D:1) a kobold skeleton (17, -3, D:1) a draconian skeleton (17, -2, D:1) a draconian skeleton (23, -1, D:1) a potion of heal wounds (26, -28, D:1) a +0 club a goblin corpse (skeletalised by now) (27, -1, D:1) a potion of curing (28, -2, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (34, -28, D:1) 8 stones (36, -12, D:1) 2 potions of might Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (8, 18, D:2) 4 stones (12, -24, D:2) a hobgoblin corpse (skeletalised by now) (15, 29, D:2) 2 boomerangs (16, -18, D:2) 5 stones (18, -3, D:2) a potion of enlightenment (20, 2, D:2) a +0 dagger an adder skeleton (23, -10, D:2) a +0 dagger (23, 13, D:2) a bat corpse (skeletalised by now) (26, 15, D:2) a quokka corpse (skeletalised by now) (44, 21, D:2) a +0 hand axe a +0 mace (47, 9, D:2) an adder corpse (skeletalised by now)