move Level 1 of the Dungeon (0, 0, D:1) an adder skeleton (2, -9, D:1) a bat corpse (skeletalised by now) (3, -22, D:1) a bat corpse (skeletalised by now) (3, 2, D:1) a +0 dagger (4, 2, D:1) 4 stones a +0 short sword (6, 6, D:1) a +0 short sword (13, -7, D:1) a ball python skeleton (20, -36, D:1) a +0 dagger 4 stones (20, -23, D:1) a bat skeleton (42, -24, D:1) a +0 club a gnoll skeleton (43, -5, D:1) a rat corpse (skeletalised by now) (44, -22, D:1) a +0 dagger (50, 12, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (8, -28, D:2) a +4 halberd a gnoll skeleton (10, -28, D:2) a potion of curing (10, -7, D:2) a +0 whip (11, -7, D:2) a +0 spear (14, -28, D:2) a hobgoblin skeleton (22, -16, D:2) a hobgoblin corpse (38, -16, D:2) a potion of heal wounds (39, -5, D:2) an adder corpse (skeletalised by now) (40, -5, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (41, -5, D:2) a jackal corpse (skeletalised by now) (42, 5, D:2) a potion of lignification (43, -6, D:2) a +0 club (47, -37, D:2) a +0 dagger a +0 ring mail a goblin corpse (skeletalised by now) (52, -5, D:2) a hobgoblin skeleton Level 3 of the Dungeon (0, 0, D:3) a bat corpse (3, 4, D:3) a poisoned dart