Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 2933523803697312055 28 move the Firebug (level 3, 24/24 HPs) Began as a Demonspawn Fire Elementalist on Feb 14, 2026. Got out of the dungeon alive. The game lasted 00:02:25 (1036 turns). move the Firebug (Demonspawn Fire Elementalist) Turns: 1036, Time: 00:02:26 Health: 24/24 AC: 3 Str: 8 XL: 3 Next: 0% Magic: 6/6 EV: 10 Int: 17 God: Gold: 46 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . (100%) e - +2 short sword (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: antennae 1, ignite blood 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 short sword of venom e - a +2 short sword of freezing (weapon) Missiles d - 5 poisoned darts Armour a - a +0 robe f - a +0 leather armour (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} Potions g - a potion of magic d - a potion of berserk rage {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 2.0 Conjurations * Level 3.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 10% 1 b - Scorch Fire 24% 2d6 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 10% 2d6 26% 2 Inner Flame Hex/Fire 7% N/A 41% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 41% 3 Flame Wave Conj/Fire 10% 2d6 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History The foxfire burns the quokka but does no damage. The quokka is severely wounded. The quokka closely misses you. You continue removing your +0 robe. The quokka barely misses you. You continue removing your +0 robe. The quokka closely misses you. You continue removing your +0 robe. The quokka barely misses you. You continue removing your +0 robe. The quokka closely misses you. You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 leather armour. The quokka closely misses you. The quokka bites you. You continue putting on your +0 leather armour. The quokka bites you. You continue putting on your +0 leather armour. The quokka completely misses you. You continue putting on your +0 leather armour. The quokka bites you. You continue putting on your +0 leather armour. The quokka closely misses you. You finish putting on your +0 leather armour. Casting: Foxfire (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. Nothing appears to happen. The quokka closely misses you. The quokka completely misses you. Casting: Scorch (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the quokka. You kill the quokka! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Your blood heats up. Your magical contamination has completely faded away. There is a staircase leading out of the dungeon here. You have escaped! #.#########.......# #.# #........####.######## #.# ###.>##...########...# #.## ###....................# #####.## #..##..##.##.######.##.# #....... .###.####.##.#....#.##.###....... ## #......##.#.##.#.##..##.....÷. #......##.#.#..#.##..##....... ## #......##.#.#@.#.##..).÷...... .###......##.#.####.##.###....... #..##.....##.#.........# #....... ###..........#######...# ######## ###.........# ##### ########### There were no monsters in sight! Vanquished Creatures 3 dart slugs (D:1) 2 hobgoblins (D:1) 3 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) 4 endoplasms (D:1) A frilled lizard (D:1) 5 goblins (D:1) A kobold (D:1) 2 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | move the Demonspawn Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 282 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 282 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 516 | D:1 | Reached skill level 3 in Fire Magic 587 | D:1 | Learned a level 2 spell: Scorch 971 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 971 | D:1 | Reached XP level 3. HP: 10/24 MP: 0/6 1036 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_rooms, minmay_splitting_lines, minivault_24, grunt_decor_clamped Skill XL: | 1 2 | ---------------+-------+----- Fire Magic | 3 | 3.1 Conjurations | 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.2 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Short sword || 10 Cast: Foxfire || 33 Scorch || 1 Stab: Sleeping || 2 Armour: Robe || 11 None || 3 Dodge: Dodged || 19