Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 4960731688271859063 14 move the Magician (level 2, 0/19 HPs) Began as a Demonspawn Fire Elementalist on Feb 15, 2026. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (376 turns). move the Magician (Demonspawn Fire Elementalist) Turns: 376, Time: 00:00:40 Health: 0/19 AC: 5 Str: 8 XL: 2 Next: 31% Magic: 2/5 EV: 11 Int: 15 God: Gold: 67 SH: 0 Dex: 19 Spells: 5/6 levels left rFire . . . (100%) c - +0 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +2 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic magic 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons c - a +0 hand axe (weapon) Armour a - a +0 robe (worn) b - a +2 cloak (worn) Jewellery d - a +6 ring of dexterity (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} h - 2 scrolls of identify {unknown} Potions g - a potion of magic f - a potion of haste {unknown} j - 2 potions of moonshine {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting - Level 1.0 Conjurations - Level 2.6 Fire Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 28% 2x1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 20% 2d5 10% 2 Inner Flame Hex/Fire 6% N/A 34% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 34% 3 Flame Wave Conj/Fire 7% 2d5 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Spells you cast may paralyse adjacent enemies. Message History You conjure some foxfire! The foxfire burns the gnoll. The gnoll is heavily wounded. The foxfire burns the gnoll but does no damage. The gnoll is heavily wounded. The foxfire burns the gnoll but does no damage. The gnoll is heavily wounded. You are out of magic! The foxfire burns the gnoll but does no damage. The gnoll is heavily wounded. The foxfire burns the gnoll. The gnoll is almost dead. The foxfire burns the gnoll. You kill the gnoll! You have reached level 2! Your demonic ancestry asserts itself... A menacing aura infuses your magic. As you open the door, it creaks loudly! You encounter an endoplasm. There is an open door here. The endoplasm hits you but does no damage. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. The endoplasm hits you but does no damage. The endoplasm hits you but does no damage. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. The endoplasm barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ......≈# ####≈.. ..............≈# #######.ß#≈.. ..............≈# +.....'..#≈.. .....)........≈##+###'###'##≈.. ............:.≈≈#.#.....#.#≈≈.. ...........##.≈≈#.#..#..#.#≈≈.† ...........##J≈≈#.#..#..#.#≈≈.# ............#.@.'.+.ß#ß.+.'...# ..##......#...≈≈#.#..#..#.#≈≈.. #.#####.......≈≈#.#..#..#.#≈≈.. ###.# ##.......≈≈#.#.....#.#≈≈.# ....# #........≈##'###'###'##≈.# ....# #...###..≈#..'.....'..#≈.. ....####.### #..≈#>.#######.<#≈.. ......##.# #..≈####≈≈≈≈≈####≈.. ...##..#.# #..≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈.. You could see an endoplasm. Vanquished Creatures A gnoll (D:1) 2 hobgoblins (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | move the Demonspawn Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 349 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 349 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 376 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_rooms, minmay_misc_feat_iff Action || total ---------------------------++------- Attack: Normal || 1 Melee: Hand axe || 1 Cast: Foxfire || 13 Armour: Robe || 4 Dodge: Dodged || 3