Seeded DCSS version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16679196592877828722 (custom seed) 44 move the Magician (level 3, 0/24 HPs) Began as a Demonspawn Fire Elementalist on Feb 20, 2026. Slain by a gnoll ... wielding a +0 halberd (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:50 (1386 turns). move the Magician (Demonspawn Fire Elementalist) Turns: 1386, Time: 00:01:50 Health: 0/24 AC: 6 Str: 8 XL: 3 Next: 39% Magic: 6/8 EV: 11 Int: 17 God: Gold: 100 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . (100%) d - +0 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 0.24/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: powered by death 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons b - a +0 mace d - a +0 dagger of electrocution (weapon) e - a +0 trident Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of fear {unknown} e - a scroll of acquirement {unknown} Potions g - a potion of magic f - a potion of ambrosia {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting - Level 1.0 Conjurations - Level 2.6 Fire Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 36% 2x1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 24% 2d6 9% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 26% 2 Inner Flame Hex/Fire 7% N/A 28% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 28% 3 Call Canine Familiar Summ 3% N/A 45% 3 Fugue of the Fallen Necr 3% N/A 45% 3 Swiftness Air 3% N/A 45% 3 Flame Wave Conj/Fire 9% 2d6 58% 4 Anguish Hex/Necr 1% N/A 86% 4 Awaken Armour Erth/Frge 6% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You regenerate magic rapidly. Message History You hit the gnoll but do no damage. The gnoll is almost dead. The foxfire burns the gnoll but does no damage. x2 The gnoll is almost dead. The gnoll closely misses you. x2 You hit the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd! The gnoll closely misses you. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll hits you with a +0 club. The gnoll closely misses you. You encounter a gnoll. It is wielding a +0 spear. You hit the gnoll. You kill the gnoll! The foxfire burns the gnoll. The gnoll is lightly wounded. The foxfire burns the gnoll but does no damage. The gnoll is lightly wounded. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you but does no damage. Your magical contamination has completely faded away. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the gnoll. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ###.....#.##.# #.# ##.#..#.##.# #.# #.#..#.##.# #.# #.#..#.##.# #.# ######## #.#..#.##.# #.# #......# #.#..#.##.# #.# #.###### #.#..#.##.# #.# ###.###########.#..#.##.# #.#### ...........j..j§@v.#.##.# #..... ###.############vv##.##.# ###### #..............§§....##.# #.#.#############.#####.# ..#............v........# #################.#####.# ### ### You could see 2 gnolls. Vanquished Creatures An adder (D:2) A gnoll (D:2) A ribbon worm (D:2) 4 endoplasms (D:1) A hobgoblin (D:1) 3 quokkas (D:1) A ball python (D:1) 4 bats (D:1) 3 goblins (D:1) 6 kobolds 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | move the Demonspawn Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 306 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 306 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 510 | D:1 | Identified the quill talisman of Time Monsters {Dex+3} 611 | D:1 | Reached skill level 3 in Spellcasting 1317 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 1317 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/7 1386 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_cross, reono_crystal_passage, minmay_hexomino_r4 D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 1.0 Fire Magic | | 2.6 Action || total ---------------------------++------- Attack: Normal || 83 Melee: Mace || 33 Dagger || 47 Trident || 3 Cast: Foxfire || 20 Stab: Sleeping || 5 Armour: Robe || 91 Dodge: Dodged || 68