move Level 1 of the Dungeon (0, 0, D:1) the quill talisman of Time Monsters {Dex+3} [quill talisman] Dex+3: It affects your dexterity (+3). (unseen) (5, -6, D:1) a +0 robe (8, -9, D:1) a quokka corpse (13, -2, D:1) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. (15, -14, D:1) a parchment of Call Canine Familiar (16, -17, D:1) 11 gold pieces (16, -13, D:1) a scroll of identify (17, -14, D:1) a parchment of Awaken Armour a bat corpse (18, -13, D:1) 3 poisoned darts (19, -21, D:1) a scroll of fear (21, -12, D:1) a bat corpse