mudsilo Level 1 of the Dungeon (1, 13, D:1) a +0 dagger (1, 15, D:1) a +0 short sword (3, 1, D:1) a +0 dagger a goblin skeleton a hobgoblin skeleton (4, 0, D:1) a +0 dagger a kobold skeleton a bat skeleton (5, 8, D:1) a +0 dagger (14, 24, D:1) a +0 club a goblin corpse (skeletalised by now) (19, -8, D:1) a frilled lizard corpse (skeletalised by now) (23, 35, D:1) a +0 dagger (29, -6, D:1) a bat corpse (skeletalised by now) (39, 3, D:1) a +0 dagger (46, 27, D:1) a rat corpse (skeletalised by now) (58, 14, D:1) 6 boomerangs (58, 15, D:1) a frilled lizard corpse (skeletalised by now) (58, 16, D:1) a +3 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail of willpower (7, -25, D:2) a +0 whip (8, -20, D:2) a +0 short sword (10, -33, D:2) a +0 dagger (10, -23, D:2) a bat corpse (skeletalised by now) (11, -13, D:2) a ball python corpse (skeletalised by now) (11, -12, D:2) a +0 leather armour (12, -17, D:2) a +1 cloak (14, -21, D:2) a +0 ring mail (14, -18, D:2) a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (14, -16, D:2) a +0 dagger an adder corpse (skeletalised by now) (14, -15, D:2) a +0 dagger (17, -2, D:2) an adder skeleton (23, -38, D:2) a quokka corpse (skeletalised by now) (32, -4, D:2) a +0 scale mail (36, -1, D:2) a +0 robe (39, -18, D:2) a +0 cloak of poison resistance Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (1, 27, D:3) a hobgoblin corpse (skeletalised by now) (4, -1, D:3) a +0 ring mail (6, 31, D:3) a +0 sling (8, 45, D:3) a manual of Armour (12, 46, D:3) a +0 hand axe (18, 14, D:3) a bat corpse (skeletalised by now) (23, 2, D:3) a quokka skeleton (24, 14, D:3) a +0 short sword (36, 38, D:3) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (40, 29, D:3) a +0 short sword (48, 30, D:3) a +2 quarterstaff of chaos a +0 cloak of stealth (49, 33, D:3) a +0 hammer (50, 16, D:3) 3 poisoned darts Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the spore talisman "Toamez" {Rampage rPois Str+4} (4610 gold) [spore talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Str+4: It affects your strength (+4). the +10 plate armour "Gutaj" {Resonance, ^Drain rCorr Str+2 Dex+4} (9260 gold) ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the orb "Jaupp" {Energy, rElec Dex+3 Alch} (3490 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. the rimehorn talisman of the Accordion {Dex+3} (3530 gold) [rimehorn talisman] Dex+3: It affects your dexterity (+3). the amulet "Uzxoorch" {Faith rElec rPois rF+} (6520 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. the air staff of Mirakatz {rElec rF+ rCorr Air} (4460 gold) [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. the alchemy staff "Waigeno" {rPois SInv Summ Forge Alch} (4740 gold) [staff of alchemy] rPois: It protects you from poison. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. the amulet "Yharas" {Acrobat Regen+} (3700 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Regen+: It increases your rate of health regeneration. the +1 cloak of Dust Devils {rPois} (2070 gold) rPois: It protects you from poison. It cannot be enchanted further. the amulet of Winter {RegenMP+ Dex+4} (4540 gold) [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Dex+4: It affects your dexterity (+4). the ring of Waclivvoy {rPois rCorr Dex+3 Stlth+} (4170 gold) [ring of poison resistance] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. the +0 robe "Lysac" {rPois rF- rC+ Stlth+} (1490 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Weizurgh" {rPois Int+3 Dex+4} (4170 gold) [ring of poison resistance] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). the +4 short sword of the Mushroom {reap, ^Fragile rElec Dex+3 SInv} (4190 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the ring of Togroant {^Contam rC++ rN+ EV+5 Stlth+} (6190 gold) [ring of evasion] ^Contam: It causes magical contamination when unequipped. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Stlth+: It makes you more stealthy. the +9 spear of Tortfeasance {venom, rCorr} (6120 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +9 mace of Oozing Pus {drain, rF+ rN++ Str+3 Stlth-} (7980 gold) rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. the +1 sling "Mamoq" {speed, rF+ Str+3} (2980 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 robe of the Comet {Int+4} (2130 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +2 pair of gloves of Parlour Games {Parrying, Fire} (3210 gold) Fire: It increases the power of your Fire spells. It cannot be enchanted further. (0, 0, D:4) a +0 dagger (3, -9, D:4) a +0 club a +0 club a goblin corpse (skeletalised by now) (11, -21, D:4) a +0 falchion (11, -17, D:4) a +0 club a goblin corpse (skeletalised by now) (30, -20, D:4) a +0 robe (34, 3, D:4) a +0 club (37, -8, D:4) a +0 robe (39, -30, D:4) a +0 club a +0 sling (49, -7, D:4) 4 boomerangs (60, 6, D:4) a +0 pair of gloves Level 5 of the Dungeon (0, 0, D:5) 6 boomerangs (1, 7, D:5) a scroll of identify (4, 2, D:5) 26 gold pieces a +0 club a +0 club a +0 short sword a +2 ring mail of positive energy (6, 1, D:5) 3 gold pieces (6, 2, D:5) 9 gold pieces a +0 flail