Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6978094560519118030 7 mudsilo the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on Apr 12, 2026. Slain by a goblin ... wielding a +0 dagger (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (836 turns). mudsilo the Magician (Djinni Conjurer) Turns: 836, Time: 00:01:14 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 10% Gold: 76 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will +.... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: enlightened, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 76 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of identify {unknown} e - 2 scrolls of teleportation {unknown} h - 4 scrolls of fog {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (lightly wounded, damage-immune at range, 100% to hit) The magic dart hits the clockroach but does no damage. The clockroach is lightly wounded. The clockroach bites you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (lightly wounded, damage-immune at range, 100% to hit) The magic dart hits the clockroach. The clockroach is moderately wounded. The clockroach bites you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (moderately wounded, damage-immune at range, 100% to hit) The magic dart hits the clockroach but does no damage. The clockroach is moderately wounded. The clockroach bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a clockroach (moderately wounded, damage-immune at range, 100% to hit) The magic dart hits the clockroach. The clockroach is heavily wounded. * * * LOW HITPOINT WARNING * * * The clockroach barely misses you. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * It was a potion of enlightenment. You feel more buoyant. The clockroach bites you but does no damage. The goblin hits you with a +0 dagger. You die... #.#.. >..## #.#.##..... #.......... #.......... #.......... #.......... #..B....... #..@g.....# #.......... ..## ########### ..... .... ... .# ###.####### .# #.........# .# #........># You could see a clockroach (warded) and a goblin. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A ball python (D:1) A goblin (D:1) 2 kobolds (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mudsilo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mudsilo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 311 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 813 | D:2 | You are sucked into a shaft and drop 1 floor! 836 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, due_unseen_surprise D:2: layout_basic, basic_ecumenical_altar D:3: layout_basic, lemuel_crystal_altar, jmf_multi_god_temple2, roderic_batcave, grunt_ministairs_3, st_stairs_11, minivault_27 Action || total ---------------------------++------- Cast: Magic Dart || 24 Drink: Curing || 1 Enlightenment || 1 Armour: Robe || 10 Dodge: Dodged || 3