Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 7908028915884732784 107 mudsilo the Magician (level 5, -4/35 HPs) Began as a Djinni Conjurer on Apr 19, 2026. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:03:30 (1357 turns). mudsilo the Magician (Djinni Conjurer) Turns: 1357, Time: 00:03:30 Health: -4/35 AC: 2 Str: 6 XL: 5 Next: 10% Gold: 132 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 132 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls I - 2 scrolls of immolation p - a scroll of poison t - 2 scrolls of teleportation Potions f - a potion of curing {unknown} j - 4 potions of heal wounds {unknown} k - a potion of invisibility {unknown} l - a potion of berserk rage {unknown} n - a potion of resistance {unknown} Skills: + Level 3.5 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations - Level 4.3 Hexes - Level 4.3 Summonings - Level 4.3 Necromancy - Level 4.3 Translocations - Level 4.3 Forgecraft - Level 4.3 Fire Magic - Level 4.3 Ice Magic - Level 4.3 Air Magic - Level 4.3 Earth Magic - Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 e - Summon Small Mammal Summ 96% N/A 1% 1 f - Jinxbite Hex 48% 2d2 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Fulminant Prism (extremely dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund giggles. "Time to reap what you sow." The searing ray hits Sigmund. Sigmund is heavily wounded. Sigmund barely misses you. The searing ray hits Sigmund. Sigmund is heavily wounded. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund hits you from afar with a +0 scythe. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The searing ray misses Sigmund. * * * LOW HITPOINT WARNING * * * Sigmund points at you and mumbles some strange words. The magic dart hits you. * * * LOW HITPOINT WARNING * * * Okay, then. You stop channelling your searing ray. Sigmund attacks as he pursues you! Sigmund barely misses you. Sigmund giggles. "Time to reap what you sow." Sigmund points at you and mumbles some strange words. The magic dart hits you. You die... Sigmund begins carving another notch in his scythe. #........####.#.## # ...... +........+.......+..# .....@ #........####.#.##..## ...... ####..........#+##.... .....* ###########......... ...... #####................##. ...... #.....########.......# . !.....###.....##...#.........##.. ....>.'.....@...@............'... #.....###.....##.....#.......##.. ###### #.....##.#####.####### #.....##.# #.. .......##.# ... ........##.. .... #........##.. .. ####....####. #....# You could see Sigmund. Vanquished Creatures A jelly (D:3) An orc priest (D:3) 2 adders 2 orcs (D:3) 3 endoplasms 3 hobgoblins A quokka (D:3) 2 ball pythons (D:1) 7 bats 5 frilled lizards 2 goblins (D:1) 5 kobolds (D:1) 2 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mudsilo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mudsilo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 179 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 531 | D:2 | Reached XP level 3. HP: 20/25 MP: 0/0 531 | D:2 | Learned a level 1 spell: Summon Small Mammal 770 | D:2 | Found a faded altar of an unknown god. 1280 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 1293 | D:3 | Reached XP level 5. HP: 28/35 MP: 0/0 1293 | D:3 | Learned a level 2 spell: Jinxbite 1330 | D:3 | Encountered Sigmund 1353 | D:3 | HP: 1/35 [Sigmund/magic dart (6)] 1357 | D:3 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_rooms, minmay_misc_feat_cross D:2: layout_loops_ring, ebering_ecumenical_altar_webs D:3: layout_basic, cheibrodos_sewer_entry_sluice, nicolae_concentric_dashed_squares_mild, kennysheep_minor_cross, kennysheep_orc_chapel, uniq_jessica, uniq_sigmund, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.5 Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 49 | 3 || 52 Searing Ray | 6 | 3 || 9 Fulminant Prism | | 2 || 2 Read: Identify | 3 | || 3 Fog | 1 | || 1 Armour: Robe | | 4 || 4 Dodge: Dodged | 5 | 2 || 7