Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 3765852557244758206 367 mudsilo the Magician (level 7, -2/45 HPs) Began as a Djinni Conjurer on Apr 21, 2026. Slain by Duvessa ... wielding a +0 rapier (8 damage) ... on level 4 of the Dungeon. The game lasted 00:05:48 (3481 turns). mudsilo the Magician (Djinni Conjurer) Turns: 3481, Time: 00:05:48 Health: -2/45 AC: 3 Str: 6 XL: 7 Next: 1% Gold: 47 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) d - staff of necromancy rCold x . . (150%) (no offhand) rNeg + + . (20%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no amulet) Will ..... b - ring of positive energy Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 112 gold pieces. You spent 65 gold pieces at shops. Inventory: Hand Weapons f - the +7 long sword of Hard Scrabble {valour, rC+ rN+ Stlth+} (You found it on level 3 of the Dungeon) rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) e - a +0 buckler Magical Staves d - a staff of necromancy (weapon) Jewellery b - a ring of positive energy (worn) Scrolls i - a scroll of identify S - 2 scrolls of silence d - a scroll of noise {unknown} s - a scroll of summoning t - 2 scrolls of teleportation h - a scroll of enchant weapon {unknown} e - a scroll of immolation {unknown} Potions a - a potion of ambrosia f - a potion of invisibility {unknown} k - 2 potions of curing {unknown} l - a potion of might {unknown} n - a potion of heal wounds {unknown} j - a potion of lignification {unknown} o - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 6.0 Spellcasting + Level 6.0 Conjurations - Level 6.0 Hexes - Level 6.0 Summonings - Level 6.0 Necromancy - Level 6.0 Translocations - Level 6.0 Forgecraft - Level 6.0 Fire Magic - Level 6.0 Ice Magic - Level 6.0 Air Magic - Level 6.0 Earth Magic - Level 6.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 15% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 31% 2d8 (+2d4 9% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Scorch Fire 62% 2d7 1% 2 g - Sigil of Binding Hex 31% N/A 2% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 ? Annotations: D:4 Dowan, Duvessa Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Dir - move target You conjure a prism of explosive energy! Duvessa shouts! Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs Duvessa! Duvessa is moderately wounded. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 rapier and wearing a +1 leather armour of willpower (moderately wounded, 82% to hit) You focus your ray upon Duvessa. The searing ray hits Duvessa. Duvessa is heavily wounded. (Press . to maintain the ray.) The searing ray hits Duvessa! Duvessa is severely wounded. Duvessa hits you with a +0 rapier! The searing ray hits Duvessa. Duvessa is severely wounded. Duvessa hits you with a +0 rapier! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Duvessa, wielding a +0 rapier and wearing a +1 leather armour of willpower (severely wounded, 82% to hit) You focus your ray upon Duvessa. The searing ray misses Duvessa. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Duvessa hits you with a +0 rapier! * * * LOW HITPOINT WARNING * * * Okay, then. You stop channelling your searing ray. Duvessa attacks as she pursues you! Duvessa hits you with a +0 rapier! You die... .# #..# #. #.#.##...##.# #. .# #..# #. ###...........#####. .# #..# #. #................... .# #..# #.##e###.############## .# #..####.##.###.# .####..............# ......:........###.# ............######.# ###########.....@e.# ########## You could see Duvessa. Vanquished Creatures An ogre (D:4) A scorpion (D:4) A clockroach (D:3) 3 orc wizards 5 adders A dart slug (D:1) 2 ribbon worms 12 endoplasms 5 hobgoblins 12 orcs 3 quokkas (D:2) 6 ball pythons 2 bats (D:2) 3 frilled lizards (D:1) 7 goblins 8 kobolds 8 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mudsilo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mudsilo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 121 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 689 | D:1 | Found Jaluling's Magic Scroll Shoppe. 697 | D:1 | Bought a scroll of identify for 26 gold pieces 707 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 707 | D:1 | Learned a level 1 spell: Summon Small Mammal 1702 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1964 | D:1 | Bought a scroll of teleportation for 39 gold pieces 2104 | D:3 | Reached XP level 5. HP: 29/35 MP: 0/0 2104 | D:3 | Learned a level 2 spell: Scorch 2156 | D:3 | Reached skill level 5 in Spellcasting 2156 | D:3 | Reached skill level 5 in Conjurations 2156 | D:3 | Reached skill level 5 in Hexes 2156 | D:3 | Reached skill level 5 in Summonings 2156 | D:3 | Reached skill level 5 in Necromancy 2156 | D:3 | Reached skill level 5 in Translocations 2156 | D:3 | Reached skill level 5 in Forgecraft 2156 | D:3 | Reached skill level 5 in Fire Magic 2156 | D:3 | Reached skill level 5 in Ice Magic 2156 | D:3 | Reached skill level 5 in Air Magic 2156 | D:3 | Reached skill level 5 in Earth Magic 2156 | D:3 | Reached skill level 5 in Alchemy 2593 | D:3 | Identified the +7 long sword of Hard Scrabble {valour, rC+ | rN+ Stlth+} 2861 | D:4 | Encountered Duvessa 2862 | D:4 | Encountered Dowan 3070 | D:4 | Reached XP level 6. HP: 32/40 MP: 0/0 3346 | D:4 | Reached XP level 7. HP: 39/45 MP: 0/0 3346 | D:4 | Learned a level 3 spell: Sigil of Binding 3481 | D:4 | Slain by Duvessa Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_basic, serial_shops, nicolae_lakefront_shop, minivault_19 D:2: kb_forest_paths, layout_loops_ring, minmay_3d_cube D:3: layout_loops_ring D:4: layout_loops_ring, worldfamousw_hep_ancestral_shrine, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 | 6.0 Conjurations | 4 5 6 | 6.0 Hexes | 4 5 6 | 6.0 Summonings | 4 5 6 | 6.0 Necromancy | 4 5 6 | 6.0 Translocations | 4 5 6 | 6.0 Forgecraft | 4 5 6 | 6.0 Fire Magic | 4 5 6 | 6.0 Ice Magic | 4 5 6 | 6.0 Air Magic | 4 5 6 | 6.0 Earth Magic | 4 5 6 | 6.0 Alchemy | 4 5 6 | 6.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | | || 1 Melee: Unarmed | 1 | | || 1 Cast: Magic Dart | 53 | 55 | 3 || 111 Searing Ray | 8 | 14 | 2 || 24 Fulminant Prism | | | 1 || 1 Read: Identify | 3 | 2 | || 5 Summoning | | 1 | || 1 Armour: Robe | 3 | 7 | 4 || 14 Dodge: Dodged | 4 | 5 | || 9