mudsilo Level 1 of the Dungeon (0, 0, D:1) a +0 mace (0, 10, D:1) a frilled lizard corpse (skeletalised by now) a ball python corpse (skeletalised by now) (2, -12, D:1) a +0 club (9, 26, D:1) a rat corpse (skeletalised by now) (24, -10, D:1) an amulet of wildshape (29, -6, D:1) a +0 whip 5 stones (33, 14, D:1) a ball python skeleton (35, 1, D:1) a frilled lizard skeleton (37, 23, D:1) a hobgoblin corpse (skeletalised by now) (40, 23, D:1) a rat corpse (skeletalised by now) (42, -9, D:1) a +4 ring of protection (44, -4, D:1) a +0 leather armour (46, 3, D:1) a frilled lizard skeleton (47, 2, D:1) a +0 dagger a quokka skeleton a goblin skeleton Level 2 of the Dungeon (4, 0, D:2) an adder corpse (skeletalised by now) (4, 1, D:2) a +0 dagger (4, 5, D:2) a +0 spear (6, 16, D:2) a +0 whip (12, -10, D:2) a +0 spear a +0 whip (13, 25, D:2) a +0 trident (14, 3, D:2) a +0 leather armour (16, 29, D:2) a +0 ring mail (19, 10, D:2) a +0 halberd a gnoll corpse (skeletalised by now) (19, 13, D:2) a +0 club (19, 21, D:2) a +0 whip a kobold skeleton (50, -11, D:2) a maw talisman (51, -5, D:2) a bat corpse (skeletalised by now) (54, 6, D:2) a +0 club a goblin skeleton Level 3 of the Dungeon (3, -16, D:3) an adder corpse (skeletalised by now) (7, -7, D:3) a +0 ring mail (13, -8, D:3) a +0 flail a +0 leather armour a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (14, -26, D:3) a quokka corpse (skeletalised by now) (14, -9, D:3) a +0 dagger a +0 robe (20, 20, D:3) a bat corpse (skeletalised by now) (22, -20, D:3) a hobgoblin corpse (skeletalised by now) (26, -22, D:3) a +0 dagger a kobold corpse (skeletalised by now) (29, 10, D:3) a +1 halberd of venom a +0 ring mail a +0 club a gnoll skeleton a ball python skeleton (30, 7, D:3) a +0 spear (31, 11, D:3) a hound skeleton (33, 6, D:3) a +0 scale mail (36, 24, D:3) a rat corpse (skeletalised by now) (44, -6, D:3) a +0 dagger a goblin skeleton (45, 2, D:3) a black bear skeleton (47, 8, D:3) an adder corpse (skeletalised by now) (49, -11, D:3) a +0 leather armour (50, -23, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Unnejivo's Magic Scroll Emporium a scroll of immolation (60 gold) (0, 0, D:4) a +0 club (2, 13, D:4) a hobgoblin skeleton (3, 16, D:4) a +0 club (4, 11, D:4) a +0 short sword (4, 21, D:4) a +4 ring of slaying (6, 22, D:4) a +0 leather armour a +0 whip an orc skeleton (7, 21, D:4) a +0 hand axe a +0 chain mail 2 boomerangs a +0 whip an orc skeleton an orc skeleton (9, 20, D:4) a +0 mace an orc skeleton (9, 22, D:4) a +0 leather armour a +0 whip an orc skeleton (12, 14, D:4) a +4 ring of protection (19, 7, D:4) a +0 flail a gnoll skeleton (20, 7, D:4) a +0 spear a gnoll skeleton (21, 7, D:4) a +0 club (23, 22, D:4) a +0 club an orc corpse (skeletalised by now) (23, 24, D:4) a +0 buckler (29, 23, D:4) a +0 club (39, 7, D:4) an adder skeleton (40, -4, D:4) a +1 devious short sword a kobold corpse (skeletalised by now) (40, 7, D:4) an adder skeleton (41, -7, D:4) a +0 cloak (44, 19, D:4) a +0 halberd (44, 23, D:4) a +0 spear a gnoll corpse (skeletalised by now) (44, 25, D:4) a +0 spear a gnoll skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 quarterstaff (5, 32, D:5) a +6 ring of strength (17, 16, D:5) a black bear skeleton (20, 6, D:5) a +0 robe (25, 6, D:5) a +0 plate armour (35, -4, D:5) a +0 flail (44, 9, D:5) a +0 rapier (45, 39, D:5) a +0 flail a +0 leather armour (46, 17, D:5) a +0 chain mail (49, 15, D:5) an adder corpse (skeletalised by now) (50, 11, D:5) an iguana skeleton (52, 34, D:5) 6 boomerangs (58, -4, D:5) a +0 club an orc skeleton (58, -3, D:5) a +0 ring mail a +0 mace an orc skeleton (59, -6, D:5) a +0 dagger (65, 11, D:5) a +0 whip an orc skeleton (66, 38, D:5) a +0 robe Level 6 of the Dungeon (1, -2, D:6) a +0 club (2, 29, D:6) a +0 giant club an ogre corpse (skeletalised by now) (14, 2, D:6) a +0 club (17, 16, D:6) a -3 executioner's axe (17, 17, D:6) a -3 long sword (17, 18, D:6) a -2 long sword (17, 21, D:6) a +0 war axe (18, 18, D:6) a -2 mace (19, 8, D:6) a +0 club (19, 15, D:6) a -2 mace (22, 28, D:6) a +0 sling (25, 1, D:6) a +0 whip (26, 13, D:6) a bat corpse (skeletalised by now) (26, 14, D:6) a bat corpse (skeletalised by now) (28, -3, D:6) a +0 club (28, 0, D:6) a +0 spear (28, 1, D:6) a +0 long sword a +0 leather armour (29, 0, D:6) a +0 flail (39, -2, D:6) a +0 leather armour a gnoll corpse (skeletalised by now) (43, 0, D:6) a +0 short sword (45, 24, D:6) a parchment of Searing Ray Level 7 of the Dungeon [Shop] Okiyt's Antique Armour Boutique a +0 buckler (99 gold) a +0 leather armour (44 gold) a +0 chain mail (132 gold) a +0 ring mail (88 gold) the +0 chain mail of Vampiric Thralls {rF+} (440 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 robe (19 gold) a +0 pair of boots (99 gold) a +0 leather armour (44 gold) [Shop] Ezaguim's Armour Boutique a +1 leather armour of cold resistance (196 gold) a +1 cloak (161 gold) the +0 pair of boots of the Good {^Contam +Inv Int-5 SInv} (92 gold) ^Contam: It causes magical contamination when unequipped. +Inv: It lets you turn invisible. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It cannot be enchanted further. a +1 pair of gloves of hurling (231 gold) the +1 cloak "Loolistre" {rC- Str+5 Dex+3} (368 gold) rC-: It makes you vulnerable to cold. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. an orb of pyromania (364 gold) a +2 scale mail of poison resistance (252 gold) the +0 leather armour "Gixouciu" {Regen+ Dex+6} (302 gold) Regen+: It increases your rate of health regeneration. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +1 helmet of ice (371 gold) [Shop] Vesm's Armour Shoppe a +0 pair of boots of rampaging (184 gold) a +3 leather armour of willpower (384 gold) a +0 ring mail (64 gold) the scarf of Resilience {Harm, rF+} (336 gold) rF+: It protects you from fire. the +0 pair of boots of the Thinker {Will++} (408 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. a +0 chain mail (96 gold) a +0 ring mail (64 gold) a +2 ring mail of poison resistance (288 gold) [Shop] Kely's Armour Shop a +0 helmet (76 gold) a +0 chain mail (102 gold) an orb of attunement (442 gold) a +0 robe (15 gold) the +2 hat of Vusasie {Str+5} (535 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 plate armour (306 gold) a +0 pair of boots of rampaging (195 gold) a +0 chain mail (102 gold) a +0 chain mail (102 gold) a +0 scale mail (68 gold) [Shop] Guan's Weapon Boutique the +9 scimitar "Wowk" {flame, rPois Str+3 Stlth-} (1150 gold) rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 war axe (56 gold) a +0 sling (24 gold) a +0 great sword (160 gold) 2 poisoned darts (19 gold) a +3 vampiric glaive (752 gold) a +0 short sword (48 gold) a +0 club (8 gold) (1, -3, D:7) 5 javelins (10, 13, D:7) a +0 robe (12, -3, D:7) a +0 short sword (18, 17, D:7) a ring of poison resistance (25, -6, D:7) a +0 shortbow a centaur skeleton (29, -9, D:7) an electric eel skeleton (57, 6, D:7) a +0 whip Level 8 of the Dungeon [Shop] Gozag's Platinum Reserve the fire staff of Bloodstone {rF+++ Will- Str-5 Dex+3 Fire} (4110 gold) [staff of fire] rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. the +5 spear of Obroti {speed, *Noise Str+5 Dex+3} (5430 gold) *Noise: It may make a loud noise when swung. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 whip of the Old World {freeze, rElec Str-2 Dex+4} (2270 gold) rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +10 dagger of Rumesch {freeze, Will+} (6620 gold) Will+: It increases your willpower. It cannot be enchanted further. the +2 sling of Esuemmiha {elec, rC- rN+ Will+ Str+2} (2770 gold) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. the ring of the Devil {rElec rN+} (3400 gold) [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. the ring "Xechupp" {AC+4 Int+6} (5560 gold) [ring of protection] AC+4: It affects your AC (+4). Int+6: It affects your intelligence (+6). the +1 pair of boots "Jidukam" {rElec rPois} (2770 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the -1 kite shield "Quergh" {Rampage rN+ Int+2} (1740 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 dagger "Camoinlo" {vamp, Str+7} (2770 gold) Str+7: It affects your strength (+7). It cannot be enchanted further. the ring "Kaurghorr" {rElec Wiz Str+2} (4820 gold) [ring of wizardry] rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). the ring "Diaczej" {rPois rF+ Slay+3} (4880 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +5 hand axe "Aquazang" {antimagic, rF++ Will+ Int+3} (7040 gold) rF++: It greatly protects you from fire. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Byghergh" {rElec Str-2 Int+6 Slay+5} (6680 gold) [ring of intelligence] rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). the ring "Etoir" {^Contam rN++ Int+3 Dex+2} (3610 gold) [ring of positive energy] ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). the rimehorn talisman "Cyoghul" {Dex+4} (3890 gold) [rimehorn talisman] Dex+4: It affects your dexterity (+4). the conjuration staff of the Dancing Gods {Conj Hexes Ice} (4320 gold) [staff of conjuration] Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. the +0 pair of boots of the Fuzzy Hot Ocelot {rElec Dex+2} (2270 gold) rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the earth staff of the Toothy God {rN+ Dex-5 Hexes Earth} (3130 gold) [staff of earth] rN+: It protects you from negative energy. Dex-5: It affects your dexterity (-5). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. the +9 hand axe of Reason {freeze, Int+5} (6790 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. (0, 2, D:8) 4 boomerangs (0, 3, D:8) a +0 great sword (16, -5, D:8) a +6 battleaxe a +0 robe a +1 short sword a +0 robe of resistance (17, 5, D:8) a +0 mace an orc corpse (skeletalised by now) (17, 12, D:8) a maw talisman (19, -21, D:8) 10 gold pieces (21, -23, D:8) an amulet of faith (21, -22, D:8) a parchment of Splinterfrost Shell (31, -25, D:8) a +0 hand axe (33, -34, D:8) a +2 mace a +0 robe a +3 dire flail of freezing a +0 robe (33, -31, D:8) a river rat corpse (35, -34, D:8) a +3 spear of freezing a +0 robe