Dungeon Crawl Stone Soup version 0.35-a0-37-g0555f3032b (webtiles) character file. Game seed: 567020491491144375 33 nake1 the Magician (level 3, -1/24 HPs) Began as a Human Hedge Wizard on Feb 3, 2026. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:05:41 (1398 turns). nake1 the Magician (Human Hedge Wizard) Turns: 1398, Time: 00:05:41 Health: -1/24 AC: 4 Str: 10 XL: 3 Next: 29% Magic: 4/7 EV: 13 Int: 16 God: Gold: 79 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . (100%) f - +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} rCold . . . (100%) (no offhand) rNeg + . . (50%) e - +0 leather armour rPois . (100%) c - +0 hat rElec . (100%) g - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: random rage (20%) @: lethally poisoned (-1 -> -20), invisible A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - the +10 zealot's sword (weapon) {holy, Zealotry, *Rage rN+ EV+3} (You found it on level 2 of the Dungeon) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. Armour b - a +0 robe c - a +0 hat (worn) d - a +0 hat e - a +0 leather armour (worn) g - a +0 cloak (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of identify {unknown} h - 3 scrolls of teleportation {unknown} k - a scroll of silence {unknown} m - a scroll of acquirement {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} l - a potion of berserk rage {unknown} n - a potion of curing {unknown} Skills: + Level 2.3 Dodging + Level 2.3 Stealth * Level 3.3 Spellcasting * Level 2.4 Conjurations - Level 1.0 Summonings - Level 1.0 Necromancy - Level 1.0 Translocations + Level 0.7 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 16% 1 Blink Tloc 10% N/A 24% 2 Call Imp Summ 10% N/A 24% 2 Grave Claw Necr 10% 2d7 24% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 47% 3 Inner Flame Hex/Fire 3% N/A 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aim: Terence, wielding a +2 short sword of venom and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. You feel very sick. Terence barely misses you. You barely miss Terence. Terence is severely wounded. You feel very sick. Terence hits you with a +2 short sword of venom. You are lethally poisoned! Terence misses you. You barely miss Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. Terence completely misses you. It was a potion of invisibility. You fade into invisibility! * * * LOW HITPOINT WARNING * * * You feel very sick. Terence misses you. It was a potion of heal wounds. You feel much better. You feel very sick. Terence hits you with a +2 short sword of venom. You are lethally poisoned! Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: Terence, wielding a +2 short sword of venom and wearing a +0 scale mail (severely wounded, unable to see you, 100% to hit) You miscast Magic Dart. Nothing appears to happen. You feel very sick. Terence hits you with a +2 short sword of venom. You are more poisoned. You hit Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You feel extremely sick. Terence closely misses you. You completely miss Terence. Terence is almost dead. You die... ### ... ###########.# #...........# ## #####.######..### ... .>##.# #.@.# ... #.##.# #@###.# ...####.##.# #....)# ...........# #.###.# ........#### #.. ........# ##. ........### .. .......)..# .# ##......#.# .. #......#.######## You could see Terence (unable to see you). Vanquished Creatures 2 dart slugs (D:1) An orc (D:2) 7 hobgoblins 2 jackals (D:1) 4 ball pythons A bat (D:1) 2 endoplasms (D:1) 3 goblins 4 kobolds 5 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nake1 the Human Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 189 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 925 | D:2 | Reached XP level 3. HP: 20/24 MP: 3/7 1087 | D:2 | Found the +10 zealot's sword {holy, Zealotry, *Rage rN+ | EV+3} 1090 | D:2 | Got the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} 1382 | D:2 | Encountered Terence 1398 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_rooms D:2: layout_basic, minmay_quantized, uniq_jessica, uniq_terence Action || total ---------------------------++------- Attack: Normal || 24 Melee: Dagger || 16 Eudemon blade || 8 Cast: Magic Dart || 74 Drink: Heal wounds || 1 Invisibility || 1 Armour: Robe || 6 Leather armour || 5 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1397 | 1397 | 0 | 196 | 917 | 2 | 698.5 | Dungeon | 1397 | 1397 | 0 | 196 | 917 | 2 | 698.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 920 daAuts D:2: 477 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+