Dungeon Crawl Stone Soup version 0.35-a0-327-g87192ef88b (webtiles) character file. Game seed: 544569154192510638 52101 navras the Devastator (level 14, -3/65 (68) HPs) Began as a Deep Elf Conjurer on Apr 29, 2026. Was an Initiate of Gozag. Slain by an ogre ... wielding a +0 giant club (18 damage) ... while paralysed by an orc sorcerer ... on level 2 of the Orcish Mines on Apr 30, 2026. The game lasted 00:49:32 (23907 turns). navras the Devastator (Deep Elf Conjurer) Turns: 23907, Time: 00:49:32 HP: -3/65 (68) AC: 6 Str: 4 XL: 14 Next: 25% MP: 8/43 EV: 2 Int: 29 God: Gozag Gold: 1588 SH: 0 Dex: 13 Spells: 21/41 levels left rFire . . . (100%) c - +5 mace of Imbalance {flame, ^Fragile rElec rC+} rCold + + + (20%) k - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) o - +2 cloak {rC+} rCorr . (100%) (no gloves) SInv . j - +0 pair of boots {Fly} Will +.... (no amulet) Stlth +++ d - ring of protection from cold HPRegen 0.30/turn f - ring of magical power MPRegen 0.56/turn %: no passive effects @: paralysed, gold aura, flying, lightly drained A: magic regeneration a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 2 of the Orcish Mines. You worshipped Gozag. Gozag was most pleased with you. You visited 4 branches of the dungeon, and saw 20 of its levels. You also visited: Ossuary and Ice Cave. You collected 5232 gold pieces. You spent 1171 gold pieces at shops. You paid 2473 gold pieces to Gozag. Inventory: Hand Weapons c - the +5 mace of Imbalance (weapon) {flame, ^Fragile rElec rC+} (You found it on level 2 of the Dungeon) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. Missiles l - 3 curare-tipped darts Armour a - a +0 robe (worn) h - an orb of guile j - a +0 pair of boots of flying (worn) k - an orb of mesmerism (worn) o - a +2 cloak of cold resistance (worn) Magical Staves e - a staff of air p - a staff of necromancy Jewellery b - the ring "Edghipus" {+Blink rPois rC+ Str-4 Dex-2} (You found it on level 11 of the Dungeon) [ring of protection from cold] +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. Str-4: It affects your strength (-4). Dex-2: It affects your dexterity (-2). d - a ring of protection from cold (worn) f - a ring of magical power (worn) i - a ring of protection from fire n - a ring of protection from fire Talismans m - a talisman of death Wands b - a wand of quicksilver (13) a - a wand of flame (96) e - a wand of charming (3) d - a wand of digging (3) c - a wand of iceblast (5) f - a wand of mindburst (6) Scrolls p - a scroll of poison N - 3 scrolls of noise I - 3 scrolls of immolation b - a scroll of blinking t - 9 scrolls of teleportation T - 3 scrolls of torment d - 2 scrolls of butterflies {unknown} r - 3 scrolls of revelation g - 2 scrolls of fog h - 4 scrolls of enchant armour {unknown} x - a scroll of amnesia w - 8 scrolls of enchant weapon V - 4 scrolls of vulnerability f - 3 scrolls of fear W - a scroll of brand weapon Potions g - 3 potions of magic h - 2 potions of haste e - 7 potions of enlightenment c - 8 potions of curing i - 2 potions of invisibility L - 4 potions of lignification A - 6 potions of attraction C - a potion of cancellation j - 3 potions of moonshine {unknown} r - a potion of resistance w - 6 potions of heal wounds M - a potion of mutation m - 2 potions of might b - 2 potions of brilliance Skills: - Level 2.4 Dodging - Level 6.0 Stealth - Level 14.0 Spellcasting - Level 20.0 Conjurations - Level 12.4 Fire Magic * Level 7.4 Alchemy You had 21 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 39% 3d17 1% 4 d - Iskenderun's Mystic Conj/Tloc 68% 2d14 (+2d71% 4 e - Fireball Conj/Fire 42% 3d17 1% 5 f - Olgreb's Toxic Radia Alch 59% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Shock Conj/Air 100% 1d9 1% 1 Hailstorm Conj/Ice 68% 3d12 1% 3 Inner Flame Hex/Fire 54% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Flame Wave Conj/Fire 85% 2d18 1% 4 Forge Blazeheart Golem Fire/Frge 54% N/A 1% 4 Sticky Flame Fire/Alch 67% 2d11 1% 4 Arcjolt Conj/Air 34% 1d44 1% 5 Jinxbite Hex 40% 2d2 3% 2 Lesser Beckoning Tloc 40% N/A 3% 2 Sublimation of Blood Necr 20% N/A 3% 2 Leda's Liquefaction Alch/Erth 21% N/A 5% 4 Frozen Ramparts Ice 40% 1d7 8% 3 Launch Clockwork Bee Frge 20% N/A 8% 3 Maxwell's Portable Pile Tloc 20% (3-9)d4 8% 3 Ozocubu's Armour Ice 20% N/A 8% 3 Passwall Erth 20% N/A 8% 3 Summon Ice Beast Ice/Summ 20% N/A 8% 3 Teleport Other Tloc 20% N/A 8% 3 Yara's Violent Unravell Hex/Alch 21% 3d10 16% 5 Anguish Hex/Necr 10% N/A 24% 4 Awaken Armour Erth/Frge 40% N/A 24% 4 Cause Fear Hex 10% N/A 24% 4 Cigotuvi's Putrefaction Necr/Air 20% N/A 24% 4 Eringya's Surprising Cr Summ 20% N/A 24% 4 Martyr's Knell Necr/Summ 20% N/A 24% 4 Metabolic Englaciation Hex/Ice 10% N/A 56% 5 Silence Hex/Air 10% N/A 56% 5 Dispersal Tloc 10% N/A 98% 6 Permafrost Eruption Ice/Erth 10% 2x4d3 98% 6 Hellfire Mortar Fire/Erth/Frge 22% 4d9 98% 7 Enfeeble Hex 10% N/A 100% 7 Sphinx Sisters Hex/Summ 10% N/A 100% 7 Summon Hydra Summ 10% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (12/15) Temple (1/1) D:4 Lair (5/5) D:8 Shoals (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Ossuary (visited) IceCv (visited) Elf: Orc:2 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:1 [ D:2 ?? D:7 * D:8 * D:9 := Orc:1 ( Annotations: D:11 3 runed translucent doors, exclusion: 3 doors D:12 exclusion: thermic dynamo, Jorgrun Lair:4 exclusion: staircase Lair:5 exclusions: floor, 2 plants and 2 waters Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc sorcerer is poisoned. The troll is poisoned. The orc warrior looks as sick as possible! The ogre looks even sicker. The troll looks even sicker. You kill the kobold blastminer! The ogre is distracted by your dazzling golden aura. The orc warrior looks as sick as possible! The ogre snaps out of its daze. The ogre shouts! The ogre looks even sicker. The orc sorcerer looks even sicker. The troll looks even sicker. Your toxic aura wanes. You kill the orc warrior! You encounter an orc sorcerer. It is wielding a +0 dagger. Casting: Olgreb's Toxic Radiance (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The fireball explodes! The fireball engulfs the troll!!! You kill the troll! The fireball engulfs the orc sorcerer!! The orc sorcerer is almost dead. The orc sorcerer gestures at you while chanting. You suddenly lose the ability to move! You encounter an orc. It is wielding a +0 trident. You encounter an orc warlord. It is wielding a +0 long sword. You encounter a warg. The orc is distracted by your dazzling golden aura. You encounter an orc priest. It is wielding a +0 trident. The orc warlord roars a battlecry! The orcs go into a battle-frenzy! The orc sorcerer casts a spell at you. The bolt of negative energy hits you!! You feel drained. The orc sorcerer gestures at you while chanting. The bolt of fire hits you!! * * * LOW HITPOINT WARNING * * * You encounter an orc priest. It is wielding a +0 war axe. The orc priest casts a cantrip, but nothing happens. The ogre hits you with a +0 giant club!! You die... Your body crumbles into a pile of gold. . # .. ..##########... ............... .........$..... ............... .......@# ......$.O..$... ......$$...$... ....$....$..... $..$$.$$....... ..$....oo...... $.....