navras Level 1 of the Dungeon (5, 16, D:1) a rat corpse (skeletalised by now) (8, 4, D:1) a rat skeleton (13, 14, D:1) a +0 short sword a kobold skeleton (18, 3, D:1) a hobgoblin corpse (skeletalised by now) (20, 1, D:1) a +0 short sword (23, -8, D:1) a +0 dagger (23, 6, D:1) a +0 leather armour (23, 21, D:1) a quokka corpse (skeletalised by now) (29, 37, D:1) a +0 robe (33, 38, D:1) a +0 club a goblin skeleton (40, 21, D:1) a +0 leather armour (40, 22, D:1) a quokka skeleton (42, -4, D:1) a rat corpse (skeletalised by now) (45, 34, D:1) a hobgoblin skeleton (47, 7, D:1) a hobgoblin corpse (skeletalised by now) (48, 32, D:1) a +0 mace (56, 12, D:1) a bat corpse (skeletalised by now) (59, -3, D:1) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) Level 2 of the Dungeon (11, -21, D:2) a +0 dagger a kobold corpse (skeletalised by now) (18, -2, D:2) a +0 leather armour (30, -26, D:2) a +0 club (31, -18, D:2) a +0 robe (39, -7, D:2) a +0 dagger a goblin skeleton (42, -13, D:2) a +0 arbalest (47, -17, D:2) a +0 club (48, -34, D:2) a +0 short sword (48, -19, D:2) a +0 dagger (48, 2, D:2) a +0 dagger of electrocution Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the orb "Lyng" {Guile, Dex+4 Hexes} (4500 gold) Dex+4: It affects your dexterity (+4). Hexes: It increases the power of your Hexes spells. the ring of Syunk {Fly Str+3} (3080 gold) [ring of flight] Fly: It grants you flight. Str+3: It affects your strength (+3). the +5 short sword of Sequestration {pain, *Noise Dex+5} (4650 gold) *Noise: It may make a loud noise when swung. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the alchemy staff "Kilyqyntak" {rPois Dex+3 Alch} (3830 gold) [staff of alchemy] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. the ring "Guacwupp" {*Corrode rPois Int+3 Slay+3} (4030 gold) [ring of poison resistance] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Xataobice {rF++ Str+4} (4740 gold) [ring of protection from fire] rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). the +2 sling of the Coin {drain, rF+ rCorr Int-5} (2180 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. the +2 hand axe of Causality {vamp, rPois rC+} (3720 gold) rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. the +1 robe "Muuvuym" {Dex+4 Archmagi} (3530 gold) Dex+4: It affects your dexterity (+4). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the necromancy staff "Cocheqeymo" {Fly rF- rC++ rN+ Necro Earth} (5020 gold) [staff of necromancy] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. the +0 robe of Wuppyohi {rN+ Str+4} (2050 gold) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. the fortress talisman of Wifoxil {rPois Str-4 Int+5 Dex+2} (5250 gold) [fortress talisman] rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). the +1 leather armour of Sophism {+Inv Dex+2} (2520 gold) +Inv: It lets you turn invisible. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +0 ring mail of the Northern Lights {rF- Will++} (1800 gold) rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. It cannot be enchanted further. the ring of Circularity {rN++ rCorr} (3750 gold) [ring of resist corrosion] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. the granite talisman of Proximity {rF- Dex+4 Stlth+} (7800 gold) [granite talisman] rF-: It makes you vulnerable to fire. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. the +4 sling "Moep" {elec, rPois Stlth+} (3770 gold) rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 leather armour of Deowuc {rPois} (1820 gold) rPois: It protects you from poison. It cannot be enchanted further. the air staff of the Walnut {rElec Str+3 Int+2 Air} (4250 gold) [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. the ring "Dumoaj" {rElec rN+ rCorr Str-4 Slay+4} (5140 gold) [ring of slaying] rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (2, 11, D:3) a rat corpse (skeletalised by now) (2, 12, D:3) a +0 hand axe (5, 13, D:3) a rat corpse (skeletalised by now) (24, -1, D:3) a +0 dagger (27, 27, D:3) a +0 chain mail Level 4 of the Dungeon (0, 0, D:4) a scroll of identify (2, -7, D:4) a scroll of immolation (5, -8, D:4) a wand of mindburst (14) (7, -10, D:4) a +0 dagger 4 stones (9, -10, D:4) a +0 short sword an orc corpse (skeletalised by now) (10, -1, D:4) a potion of attraction (12, -11, D:4) a +0 chain mail (15, -2, D:4) a +0 dagger (17, -14, D:4) a +0 whip a kobold corpse (skeletalised by now) (26, -22, D:4) a +0 whip (26, 5, D:4) an adder corpse (skeletalised by now) (36, -18, D:4) a +0 morningstar Level 5 of the Dungeon (8, 10, D:5) a +0 helmet (26, 19, D:5) a quill talisman