navras Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (11, 29, D:1) a +0 dagger (13, 6, D:1) a +0 club (13, 18, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (17, 28, D:1) a +0 chain mail (27, -11, D:1) a staff of air (29, -12, D:1) a bat skeleton (36, 3, D:1) a +0 club a frilled lizard skeleton (39, 5, D:1) a ball python skeleton (42, 11, D:1) a +0 dagger a goblin skeleton (43, 17, D:1) a ball python skeleton (44, 19, D:1) a +1 devious dagger (45, 21, D:1) a +0 cloak (48, 9, D:1) a +0 hand axe (50, -11, D:1) a +0 spear Level 2 of the Dungeon [Shop] Saneschu's Magic Scroll Emporium a scroll of enchant armour (unknown) (90 gold) a scroll of brand weapon (unknown) (114 gold) a scroll of acquirement (unknown) (624 gold) a scroll of fear (unknown) (48 gold) a parchment of Stone Arrow (105 gold) a scroll of revelation (90 gold) a scroll of identify (24 gold) a scroll of identify (24 gold) a scroll of blinking (114 gold) a scroll of amnesia (unknown) (48 gold) (0, 0, D:2) 3 javelins (5, -2, D:2) a bat skeleton (16, -39, D:2) a +0 ring mail (18, -15, D:2) a +0 club (25, 7, D:2) a +0 short sword a kobold corpse (skeletalised by now) (33, -14, D:2) a bat skeleton (34, -17, D:2) a +0 dagger a kobold skeleton (34, 7, D:2) a +0 dagger (36, -9, D:2) a +0 dagger a goblin skeleton (36, -7, D:2) a +0 short sword (37, -32, D:2) a jackal corpse (skeletalised by now) (37, -26, D:2) 5 stones a +0 club a kobold skeleton (38, -32, D:2) a jackal corpse (skeletalised by now) (38, -19, D:2) the +0 dagger of Geargh {devious, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (39, -25, D:2) a +0 robe (39, -19, D:2) a +0 whip (39, -7, D:2) a +0 short sword (45, -8, D:2) a +0 sling (46, -23, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 dagger of Wyrd {freeze, rC+ Int+3 Dex+4} (6230 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring of Sunlight {rPois rC- Str+6 Dex+8 Stlth-} (5560 gold) [ring of strength] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. the +1 hand axe of Dawn {drain, Str+2} (2160 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. the +3 leather armour of the Cricket {^Contam rPois Str+6} (3520 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Str+6: It affects your strength (+6). It cannot be enchanted further. the cold staff "Hereumna" {^Fragile rPois rC+ Summ Ice} (3620 gold) [staff of cold] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. the +7 dagger "Tormentor" {protect, rC+} (5140 gold) rC+: It protects you from cold. It cannot be enchanted further. the fortress talisman of the King of the Hill {Will+} (4200 gold) [fortress talisman] Will+: It increases your willpower. the earth staff of Responsibility {rElec Dex+2 Earth} (4320 gold) [staff of earth] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. the ring of Fun {rElec rC+ Int+6} (5700 gold) [ring of intelligence] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). the +5 whip of Upheaval {elec, Dex+3} (4450 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 leather armour of Idealism {Rampage rF++ Dex-2 SInv} (3150 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF++: It greatly protects you from fire. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. the +0 pair of gloves of Mezcal {rElec Stlth+} (2130 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +6 leather armour of the Witching Gods {*Silence rElec Int+3} (4670 gold) *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the necromancy staff of the Impish God {rElec rN+ Dex+2 Necro} (4320 gold) [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. the storm talisman of Prudence {Harm rC- Will++ rCorr} (16270 gold) [storm talisman] Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. the ring "Carhoh Konio" {rF+ rC+ Str-2 Int+6 Stlth+} (5560 gold) [ring of intelligence] rF+: It protects you from fire. rC+: It protects you from cold. Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. the +2 ring mail of Sotihargh {rN+ Will- Str+3 Int+4} (3570 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring of Coest {^Contam EV+5 Str+4 SInv Stlth+} (5280 gold) [ring of evasion] ^Contam: It causes magical contamination when unequipped. EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +9 ring mail "Jasout" {*Slow rN++ Will+ rCorr} (7210 gold) *Slow: It may slow you when you take damage. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the serpent talisman "Giffuamm" {Str+4 Dex+3} (6150 gold) [serpent talisman] Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (0, 0, D:3) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (22, -1, D:3) a +0 great sword (23, 15, D:3) a rat corpse (skeletalised by now) (33, -27, D:3) a +0 dagger a goblin corpse (skeletalised by now) (36, -23, D:3) a +0 robe (36, 16, D:3) a rat corpse (skeletalised by now) (39, -20, D:3) an adder corpse (skeletalised by now) (39, 16, D:3) a hobgoblin corpse (skeletalised by now) (45, 16, D:3) a ball python corpse (skeletalised by now) (51, -9, D:3) 4 large rocks Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (1, 0, D:4) a hobgoblin corpse (5, 12, D:4) a +0 whip (6, -5, D:4) a +0 ring mail (14, 14, D:4) a +0 ring mail (15, 21, D:4) 8 gold pieces (16, 20, D:4) a howler monkey corpse (19, 27, D:4) 12 gold pieces (36, 7, D:4) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 short sword an orc corpse an orc corpse